Searched refs:current_compute_pso (Results 1 – 3 of 3) sorted by relevance
1335 if (!ctx->current_compute_pso || ctx->state_dirty & D3D12_DIRTY_COMPUTE_PSO) { in d3d12_launch_grid()1336 ctx->current_compute_pso = d3d12_get_compute_pipeline_state(ctx); in d3d12_launch_grid()1337 assert(ctx->current_compute_pso); in d3d12_launch_grid()1352 assert(ctx->current_compute_pso); in d3d12_launch_grid()1353 d3d12_batch_reference_object(batch, ctx->current_compute_pso); in d3d12_launch_grid()1354 ctx->cmdlist->SetPipelineState(ctx->current_compute_pso); in d3d12_launch_grid()
520 if (ctx->current_compute_pso == data->pso) in remove_compute_entry()521 ctx->current_compute_pso = NULL; in remove_compute_entry()
243 ID3D12PipelineState *current_compute_pso; member