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Searched refs:current_compute_pso (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_draw.cpp1335 if (!ctx->current_compute_pso || ctx->state_dirty & D3D12_DIRTY_COMPUTE_PSO) { in d3d12_launch_grid()
1336 ctx->current_compute_pso = d3d12_get_compute_pipeline_state(ctx); in d3d12_launch_grid()
1337 assert(ctx->current_compute_pso); in d3d12_launch_grid()
1352 assert(ctx->current_compute_pso); in d3d12_launch_grid()
1353 d3d12_batch_reference_object(batch, ctx->current_compute_pso); in d3d12_launch_grid()
1354 ctx->cmdlist->SetPipelineState(ctx->current_compute_pso); in d3d12_launch_grid()
Dd3d12_pipeline_state.cpp520 if (ctx->current_compute_pso == data->pso) in remove_compute_entry()
521 ctx->current_compute_pso = NULL; in remove_compute_entry()
Dd3d12_context.h243 ID3D12PipelineState *current_compute_pso; member