Searched refs:dbg_enabled (Results 1 – 1 of 1) sorted by relevance
236 bool dbg_enabled = shader_debug_enabled(v->type); in assemble_variant() local237 if (dbg_enabled || ir3_shader_override_path || v->disasm_info.write_disasm) { in assemble_variant()266 if (dbg_enabled || shader_overridden) { in assemble_variant()