Searched refs:dcl_siv_name (Results 1 – 3 of 3) sorted by relevance
534 uint dcl_siv_name) in dcl_sgv_input() argument540 reg = ureg_DECL_system_value(ureg, translate_system_name(dcl_siv_name), 0); in dcl_sgv_input()543 dcl_siv_name); in dcl_sgv_input()550 uint dcl_siv_name) in dcl_siv_input() argument559 translate_system_name(dcl_siv_name), 0, in dcl_siv_input()563 dcl_siv_name); in dcl_siv_input()589 uint dcl_siv_name) in dcl_ps_sgv_input() argument595 if (dcl_siv_name == D3D10_SB_NAME_POSITION) { in dcl_ps_sgv_input()605 translate_system_name(dcl_siv_name), in dcl_ps_sgv_input()609 if (dcl_siv_name == D3D10_SB_NAME_IS_FRONT_FACE) { in dcl_ps_sgv_input()[all …]
138 D3D10_SB_NAME dcl_siv_name; member
324 opcode->dcl_siv_name = D3D10_SB_NAME_UNDEFINED; in Shader_parse_opcode()574 opcode->dcl_siv_name = DECODE_D3D10_SB_NAME(*curr); in Shader_parse_opcode()