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Searched refs:dcl_siv_name (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DShaderTGSI.c534 uint dcl_siv_name) in dcl_sgv_input() argument
540 reg = ureg_DECL_system_value(ureg, translate_system_name(dcl_siv_name), 0); in dcl_sgv_input()
543 dcl_siv_name); in dcl_sgv_input()
550 uint dcl_siv_name) in dcl_siv_input() argument
559 translate_system_name(dcl_siv_name), 0, in dcl_siv_input()
563 dcl_siv_name); in dcl_siv_input()
589 uint dcl_siv_name) in dcl_ps_sgv_input() argument
595 if (dcl_siv_name == D3D10_SB_NAME_POSITION) { in dcl_ps_sgv_input()
605 translate_system_name(dcl_siv_name), in dcl_ps_sgv_input()
609 if (dcl_siv_name == D3D10_SB_NAME_IS_FRONT_FACE) { in dcl_ps_sgv_input()
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DShaderParse.h138 D3D10_SB_NAME dcl_siv_name; member
DShaderParse.c324 opcode->dcl_siv_name = D3D10_SB_NAME_UNDEFINED; in Shader_parse_opcode()
574 opcode->dcl_siv_name = DECODE_D3D10_SB_NAME(*curr); in Shader_parse_opcode()