Searched refs:deChopFloatToInt32 (Results 1 – 6 of 6) sorted by relevance
405 int x = deChopFloatToInt32(c.in[0].x())+p.offset.x(); in evalTexelFetch2D()406 int y = deChopFloatToInt32(c.in[0].y())+p.offset.y(); in evalTexelFetch2D()407 int lod = deChopFloatToInt32(c.in[1].x()); in evalTexelFetch2D()413 int x = deChopFloatToInt32(c.in[0].x())+p.offset.x(); in evalTexelFetch2DArray()414 int y = deChopFloatToInt32(c.in[0].y())+p.offset.y(); in evalTexelFetch2DArray()415 int l = deChopFloatToInt32(c.in[0].z()); in evalTexelFetch2DArray()416 int lod = deChopFloatToInt32(c.in[1].x()); in evalTexelFetch2DArray()422 int x = deChopFloatToInt32(c.in[0].x())+p.offset.x(); in evalTexelFetch3D()423 int y = deChopFloatToInt32(c.in[0].y())+p.offset.y(); in evalTexelFetch3D()424 int z = deChopFloatToInt32(c.in[0].z())+p.offset.z(); in evalTexelFetch3D()[all …]
289 DE_INLINE deInt32 deChopFloatToInt32 (float x) { return (deInt32)x; } in deChopFloatToInt32() function
657 int x = deChopFloatToInt32(c.in[0].x())+p.offset.x(); in evalTexelFetch2D()658 int y = deChopFloatToInt32(c.in[0].y())+p.offset.y(); in evalTexelFetch2D()659 int lod = deChopFloatToInt32(c.in[1].x()); in evalTexelFetch2D()665 int x = deChopFloatToInt32(c.in[0].x())+p.offset.x(); in evalTexelFetch2DArray()666 int y = deChopFloatToInt32(c.in[0].y())+p.offset.y(); in evalTexelFetch2DArray()667 int l = deChopFloatToInt32(c.in[0].z()); in evalTexelFetch2DArray()668 int lod = deChopFloatToInt32(c.in[1].x()); in evalTexelFetch2DArray()674 int x = deChopFloatToInt32(c.in[0].x())+p.offset.x(); in evalTexelFetch3D()675 int y = deChopFloatToInt32(c.in[0].y())+p.offset.y(); in evalTexelFetch3D()676 int z = deChopFloatToInt32(c.in[0].z())+p.offset.z(); in evalTexelFetch3D()[all …]
111 inline int chopToInt (float a) { return deChopFloatToInt32(a); } in chopToInt()
7889 …int delta = deChopFloatToInt32(downloaded_channel_ptr->float_data - reference_channel_ptr->float_d… in comparePixelData()