Searched refs:deFloat64To16Round (Results 1 – 6 of 6) sorted by relevance
/third_party/vk-gl-cts/framework/delibs/debase/ |
D | deFloat16.h | 47 deFloat16 deFloat64To16Round (double val64, deRoundingMode mode);
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D | deFloat16.c | 368 deFloat16 deFloat64To16Round (double val64, deRoundingMode mode) in deFloat64To16Round() function
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/ |
D | vktSpvAsmGraphicsShaderTestUtil.cpp | 2819 const Float16 expectedFloat (deFloat64To16Round(original, deRoundingMode(bitNdx))); in compare16BitFloat64()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/ |
D | vktSpvAsmGraphicsShaderTestUtil.cpp | 2819 const Float16 expectedFloat (deFloat64To16Round(original, deRoundingMode(bitNdx))); in compare16BitFloat64()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/ |
D | vktShaderBuiltinPrecisionTests.cpp | 5905 return deFloat64To16Round(randomDouble(format, rnd, inputRange), DE_ROUNDINGMODE_TO_NEAREST_EVEN); in genRandom()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderBuiltinPrecisionTests.cpp | 5905 return deFloat64To16Round(randomDouble(format, rnd, inputRange), DE_ROUNDINGMODE_TO_NEAREST_EVEN); in genRandom()
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