Searched refs:dead_code_elimination (Results 1 – 4 of 4) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/r600/sfn/tests/ |
D | sfn_optimizer_test.cpp | 23 dead_code_elimination(*sh); in TEST_F() 40 dead_code_elimination(*sh); in TEST_F() 48 dead_code_elimination(*sh); in TEST_F() 62 progress |= dead_code_elimination(*sh); in TEST_F() 64 progress |= dead_code_elimination(*sh); in TEST_F() 79 progress |= dead_code_elimination(*sh); in TEST_F() 81 progress |= dead_code_elimination(*sh); in TEST_F() 205 dead_code_elimination(*sh); in TEST_F()
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/third_party/node/deps/v8/src/compiler/ |
D | pipeline.cc | 1339 DeadCodeElimination dead_code_elimination(&graph_reducer, data->graph(), in DECL_PIPELINE_PHASE_CONSTANTS() local 1377 AddReducer(data, &graph_reducer, &dead_code_elimination); in DECL_PIPELINE_PHASE_CONSTANTS() 1406 DeadCodeElimination dead_code_elimination(&graph_reducer, data->graph(), in DECL_PIPELINE_PHASE_CONSTANTS() local 1415 AddReducer(data, &graph_reducer, &dead_code_elimination); in DECL_PIPELINE_PHASE_CONSTANTS() 1502 DeadCodeElimination dead_code_elimination(&graph_reducer, data->graph(), in DECL_PIPELINE_PHASE_CONSTANTS() local 1519 AddReducer(data, &graph_reducer, &dead_code_elimination); in DECL_PIPELINE_PHASE_CONSTANTS() 1741 DeadCodeElimination dead_code_elimination(&graph_reducer, data->graph(), in DECL_PIPELINE_PHASE_CONSTANTS() local 1752 AddReducer(data, &graph_reducer, &dead_code_elimination); in DECL_PIPELINE_PHASE_CONSTANTS() 1817 DeadCodeElimination dead_code_elimination(&graph_reducer, data->graph(), in DECL_PIPELINE_PHASE_CONSTANTS() local 1822 AddReducer(data, &graph_reducer, &dead_code_elimination); in DECL_PIPELINE_PHASE_CONSTANTS() [all …]
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/third_party/mesa3d/src/gallium/drivers/r600/sfn/ |
D | sfn_optimizer.h | 34 bool dead_code_elimination(Shader& shader);
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D | sfn_optimizer.cpp | 56 progress |= dead_code_elimination(shader); in optimize() 58 progress |= dead_code_elimination(shader); in optimize() 61 progress |= dead_code_elimination(shader); in optimize() 94 bool dead_code_elimination(Shader& shader) in dead_code_elimination() function
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