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Searched refs:defaultDepthStencilState (Results 1 – 3 of 3) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
DvkPipelineConstructionUtil.cpp93 static const VkPipelineDepthStencilStateCreateInfo defaultDepthStencilState variable
1207 : (m_internalData->useDefaultDepthStencilState ? &defaultDepthStencilState : DE_NULL); in setupFragmentShaderState2()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineCacheTests.cpp662 static const VkPipelineDepthStencilStateCreateInfo defaultDepthStencilState in preparePipelineWrapper() local
770 …mentShaderState(*m_pipelineLayout, *m_renderPass, 0u, *fragShaderModule, &defaultDepthStencilState) in preparePipelineWrapper()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
DvktPipelineCacheTests.cpp662 static const VkPipelineDepthStencilStateCreateInfo defaultDepthStencilState in preparePipelineWrapper() local
770 …mentShaderState(*m_pipelineLayout, *m_renderPass, 0u, *fragShaderModule, &defaultDepthStencilState) in preparePipelineWrapper()