Searched refs:default_layout (Results 1 – 3 of 3) sorted by relevance
1103 block->default_layout.flags.i |= block_interface_qualifier; in _mesa_ast_process_interface_block()1107 block->default_layout.flags.q.out) { in _mesa_ast_process_interface_block()1109 block->default_layout.flags.q.stream = 1; in _mesa_ast_process_interface_block()1110 block->default_layout.flags.q.explicit_stream = 0; in _mesa_ast_process_interface_block()1111 block->default_layout.stream = state->out_qualifier->stream; in _mesa_ast_process_interface_block()1114 if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) { in _mesa_ast_process_interface_block()1116 block->default_layout.flags.q.xfb_buffer = 1; in _mesa_ast_process_interface_block()1117 block->default_layout.flags.q.explicit_xfb_buffer = 0; in _mesa_ast_process_interface_block()1118 block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer; in _mesa_ast_process_interface_block()
853 if (!block->default_layout.merge_qualifier(& @1, state, block->layout, false)) {857 block->layout = block->default_layout;2874 if (!block->default_layout.flags.q.buffer) {2893 block->default_layout = *state->default_uniform_qualifier;2895 block->default_layout = *state->default_shader_storage_qualifier;
1268 ast_type_qualifier default_layout; variable