Searched refs:deferred_blocks (Results 1 – 2 of 2) sorted by relevance
462 const BitVector* deferred_blocks = in AddDeferredSpillOutput() local465 deferred_blocks); in AddDeferredSpillOutput()
3348 int deferred_blocks = 0; in ComputeStateFromManyPredecessors() local3352 deferred_blocks++; in ComputeStateFromManyPredecessors()3375 (current_block->PredecessorCount() + 2 - deferred_blocks) / 2; in ComputeStateFromManyPredecessors()