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Searched refs:depthBiasConstantFactor (Results 1 – 25 of 91) sorted by relevance

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/third_party/skia/third_party/externals/swiftshader/src/Vulkan/
DVkCommandBuffer.cpp322 CmdSetDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor) in CmdSetDepthBias() argument
323 : depthBiasConstantFactor(depthBiasConstantFactor) in CmdSetDepthBias()
331 executionState.dynamicState.depthBiasConstantFactor = depthBiasConstantFactor; in execute()
339 const float depthBiasConstantFactor; member in __anon6df712b90111::CmdSetDepthBias
1453 void CommandBuffer::setDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBi… in setDepthBias() argument
1455 addCommand<::CmdSetDepthBias>(depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor); in setDepthBias()
DVkCommandBuffer.hpp93 void setDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor);
/third_party/vk-gl-cts/external/vulkan-docs/src/proposals/
DVK_EXT_depth_bias_control.adoc22 `1/r` and passing the result as `depthBiasConstantFactor`. However, the current
68 float depthBiasConstantFactor;
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/
DvktDynamicStateBaseClass.hpp72 const float depthBiasConstantFactor = 0.0f,
DvktDynamicStateBaseClass.cpp325 const float depthBiasConstantFactor, in setDynamicRasterizationState() argument
330 m_vk.cmdSetDepthBias(*m_cmdBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor); in setDynamicRasterizationState()
DvktDynamicStateRSTests.cpp412 const float depthBiasConstantFactor = 0.0f, in setDynamicRasterizationState() argument
417 m_vk.cmdSetDepthBias(*m_cmdBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor); in setDynamicRasterizationState()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/
DvktDynamicStateBaseClass.hpp72 const float depthBiasConstantFactor = 0.0f,
DvktDynamicStateBaseClass.cpp325 const float depthBiasConstantFactor, in setDynamicRasterizationState() argument
330 m_vk.cmdSetDepthBias(*m_cmdBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor); in setDynamicRasterizationState()
/third_party/skia/third_party/externals/swiftshader/src/Device/
DContext.hpp124 float depthBiasConstantFactor = 0.0f; member
DContext.cpp333 …terizationState->depthBiasEnable != VK_FALSE) ? rasterizationState->depthBiasConstantFactor : 0.0f; in GraphicsState()
670 combinedState.constantDepthBias = dynamicState.depthBiasConstantFactor; in combineStates()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/
DvktDrawDepthClampTests.cpp72 float depthBiasConstantFactor; member
447 m_params.depthBiasConstantFactor, // depthBiasConstantFactor in DepthClampTestInstance()
DvktDrawInvertedDepthRangesTests.cpp400 …const float depthBiasConstantFactor = 0.0f; // so we use factor 0.0 to not include it; same as … in generateReferenceImage() local
403 depthBias = kMaxDepthSlope * depthBiasSlopeFactor + r * depthBiasConstantFactor; in generateReferenceImage()
DvktDrawCreateInfoUtil.hpp353 float depthBiasConstantFactor = 0.0f,
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/
DvktDrawDepthClampTests.cpp72 float depthBiasConstantFactor; member
447 m_params.depthBiasConstantFactor, // depthBiasConstantFactor in DepthClampTestInstance()
DvktDrawInvertedDepthRangesTests.cpp400 …const float depthBiasConstantFactor = 0.0f; // so we use factor 0.0 to not include it; same as … in generateReferenceImage() local
403 depthBias = kMaxDepthSlope * depthBiasSlopeFactor + r * depthBiasConstantFactor; in generateReferenceImage()
DvktDrawCreateInfoUtil.hpp353 float depthBiasConstantFactor = 0.0f,
/third_party/mesa3d/src/amd/vulkan/
Dradv_meta_blit2d.c710 .depthBiasConstantFactor = 0.0f, in blit2d_init_color_pipeline()
844 .depthBiasConstantFactor = 0.0f, in blit2d_init_depth_only_pipeline()
1001 .depthBiasConstantFactor = 0.0f, in blit2d_init_stencil_only_pipeline()
Dradv_meta_resolve_fs.c182 .depthBiasConstantFactor = 0.0f, in create_resolve_pipeline()
471 .depthBiasConstantFactor = 0.0f, in create_depth_stencil_resolve_pipeline()
/third_party/mesa3d/src/panfrost/vulkan/
Dpanvk_cmd_buffer.c285 float depthBiasConstantFactor, in panvk_CmdSetDepthBias() argument
291 cmdbuf->state.rast.depth_bias.constant_factor = depthBiasConstantFactor; in panvk_CmdSetDepthBias()
/third_party/vk-gl-cts/external/vulkan-docs/src/config/
Dmathtest.txt216 r \times depthBiasConstantFactor & depthBiasClamp = 0\ or\ NaN \\
218 r \times depthBiasConstantFactor,
221 r \times depthBiasConstantFactor,
Dmathtest.adoc216 r \times depthBiasConstantFactor & depthBiasClamp = 0\ or\ NaN \\
218 r \times depthBiasConstantFactor,
221 r \times depthBiasConstantFactor,
/third_party/mesa3d/docs/relnotes/
D21.1.2.rst157 - radv: workaround incorrect depthBiasConstantFactor by Path of Exile
/third_party/mesa3d/src/amd/vulkan/layers/
Dradv_sqtt_layer.c723 sqtt_CmdSetDepthBias(VkCommandBuffer commandBuffer, float depthBiasConstantFactor, in sqtt_CmdSetDepthBias() argument
726 API_MARKER(SetDepthBias, commandBuffer, depthBiasConstantFactor, depthBiasClamp, in sqtt_CmdSetDepthBias()
/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_pipeline.c180 rast_state.depthBiasConstantFactor = 0.0; in zink_create_gfx_pipeline()
/third_party/mesa3d/src/vulkan/runtime/
Dvk_graphics_state.c461 rs->depth_bias.constant = rs_info->depthBiasConstantFactor; in vk_rasterization_state_init()
1859 float depthBiasConstantFactor, in vk_common_CmdSetDepthBias() argument
1867 rs.depth_bias.constant, depthBiasConstantFactor); in vk_common_CmdSetDepthBias()

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