/third_party/skia/third_party/externals/swiftshader/src/Vulkan/ |
D | VkCommandBuffer.cpp | 322 CmdSetDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor) in CmdSetDepthBias() argument 323 : depthBiasConstantFactor(depthBiasConstantFactor) in CmdSetDepthBias() 331 executionState.dynamicState.depthBiasConstantFactor = depthBiasConstantFactor; in execute() 339 const float depthBiasConstantFactor; member in __anon6df712b90111::CmdSetDepthBias 1453 void CommandBuffer::setDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBi… in setDepthBias() argument 1455 addCommand<::CmdSetDepthBias>(depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor); in setDepthBias()
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D | VkCommandBuffer.hpp | 93 void setDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor);
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/third_party/vk-gl-cts/external/vulkan-docs/src/proposals/ |
D | VK_EXT_depth_bias_control.adoc | 22 `1/r` and passing the result as `depthBiasConstantFactor`. However, the current 68 float depthBiasConstantFactor;
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/ |
D | vktDynamicStateBaseClass.hpp | 72 const float depthBiasConstantFactor = 0.0f,
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D | vktDynamicStateBaseClass.cpp | 325 const float depthBiasConstantFactor, in setDynamicRasterizationState() argument 330 m_vk.cmdSetDepthBias(*m_cmdBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor); in setDynamicRasterizationState()
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D | vktDynamicStateRSTests.cpp | 412 const float depthBiasConstantFactor = 0.0f, in setDynamicRasterizationState() argument 417 m_vk.cmdSetDepthBias(*m_cmdBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor); in setDynamicRasterizationState()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/ |
D | vktDynamicStateBaseClass.hpp | 72 const float depthBiasConstantFactor = 0.0f,
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D | vktDynamicStateBaseClass.cpp | 325 const float depthBiasConstantFactor, in setDynamicRasterizationState() argument 330 m_vk.cmdSetDepthBias(*m_cmdBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor); in setDynamicRasterizationState()
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/third_party/skia/third_party/externals/swiftshader/src/Device/ |
D | Context.hpp | 124 float depthBiasConstantFactor = 0.0f; member
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D | Context.cpp | 333 …terizationState->depthBiasEnable != VK_FALSE) ? rasterizationState->depthBiasConstantFactor : 0.0f; in GraphicsState() 670 combinedState.constantDepthBias = dynamicState.depthBiasConstantFactor; in combineStates()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/ |
D | vktDrawDepthClampTests.cpp | 72 float depthBiasConstantFactor; member 447 m_params.depthBiasConstantFactor, // depthBiasConstantFactor in DepthClampTestInstance()
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D | vktDrawInvertedDepthRangesTests.cpp | 400 …const float depthBiasConstantFactor = 0.0f; // so we use factor 0.0 to not include it; same as … in generateReferenceImage() local 403 depthBias = kMaxDepthSlope * depthBiasSlopeFactor + r * depthBiasConstantFactor; in generateReferenceImage()
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D | vktDrawCreateInfoUtil.hpp | 353 float depthBiasConstantFactor = 0.0f,
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/ |
D | vktDrawDepthClampTests.cpp | 72 float depthBiasConstantFactor; member 447 m_params.depthBiasConstantFactor, // depthBiasConstantFactor in DepthClampTestInstance()
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D | vktDrawInvertedDepthRangesTests.cpp | 400 …const float depthBiasConstantFactor = 0.0f; // so we use factor 0.0 to not include it; same as … in generateReferenceImage() local 403 depthBias = kMaxDepthSlope * depthBiasSlopeFactor + r * depthBiasConstantFactor; in generateReferenceImage()
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D | vktDrawCreateInfoUtil.hpp | 353 float depthBiasConstantFactor = 0.0f,
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/third_party/mesa3d/src/amd/vulkan/ |
D | radv_meta_blit2d.c | 710 .depthBiasConstantFactor = 0.0f, in blit2d_init_color_pipeline() 844 .depthBiasConstantFactor = 0.0f, in blit2d_init_depth_only_pipeline() 1001 .depthBiasConstantFactor = 0.0f, in blit2d_init_stencil_only_pipeline()
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D | radv_meta_resolve_fs.c | 182 .depthBiasConstantFactor = 0.0f, in create_resolve_pipeline() 471 .depthBiasConstantFactor = 0.0f, in create_depth_stencil_resolve_pipeline()
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/third_party/mesa3d/src/panfrost/vulkan/ |
D | panvk_cmd_buffer.c | 285 float depthBiasConstantFactor, in panvk_CmdSetDepthBias() argument 291 cmdbuf->state.rast.depth_bias.constant_factor = depthBiasConstantFactor; in panvk_CmdSetDepthBias()
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/third_party/vk-gl-cts/external/vulkan-docs/src/config/ |
D | mathtest.txt | 216 r \times depthBiasConstantFactor & depthBiasClamp = 0\ or\ NaN \\ 218 r \times depthBiasConstantFactor, 221 r \times depthBiasConstantFactor,
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D | mathtest.adoc | 216 r \times depthBiasConstantFactor & depthBiasClamp = 0\ or\ NaN \\ 218 r \times depthBiasConstantFactor, 221 r \times depthBiasConstantFactor,
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/third_party/mesa3d/docs/relnotes/ |
D | 21.1.2.rst | 157 - radv: workaround incorrect depthBiasConstantFactor by Path of Exile
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/third_party/mesa3d/src/amd/vulkan/layers/ |
D | radv_sqtt_layer.c | 723 sqtt_CmdSetDepthBias(VkCommandBuffer commandBuffer, float depthBiasConstantFactor, in sqtt_CmdSetDepthBias() argument 726 API_MARKER(SetDepthBias, commandBuffer, depthBiasConstantFactor, depthBiasClamp, in sqtt_CmdSetDepthBias()
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/third_party/mesa3d/src/gallium/drivers/zink/ |
D | zink_pipeline.c | 180 rast_state.depthBiasConstantFactor = 0.0; in zink_create_gfx_pipeline()
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/third_party/mesa3d/src/vulkan/runtime/ |
D | vk_graphics_state.c | 461 rs->depth_bias.constant = rs_info->depthBiasConstantFactor; in vk_rasterization_state_init() 1859 float depthBiasConstantFactor, in vk_common_CmdSetDepthBias() argument 1867 rs.depth_bias.constant, depthBiasConstantFactor); in vk_common_CmdSetDepthBias()
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