/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | DepthStencilStateTests.cpp | 108 stencilFace.depthFailOp = wgpu::StencilOperation::Keep; in CheckDepthCompareFunction() 158 baseStencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep; in CheckStencilCompareFunction() 171 stencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep; in CheckStencilCompareFunction() 211 baseStencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep; in CheckStencilOperation() 224 stencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep; in CheckStencilOperation() 250 stencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep; in CheckStencil() 375 stencilFace.depthFailOp = wgpu::StencilOperation::Keep; in TEST_P() 398 stencilFace.depthFailOp = wgpu::StencilOperation::Keep; in TEST_P() 463 stencilFace.depthFailOp = wgpu::StencilOperation::Keep; in TEST_P() 578 baseStencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep; in TEST_P() [all …]
|
/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fDepthStencilTests.cpp | 79 deUint32 depthFailOp; member 89 , depthFailOp (0) in StencilParams() 125 << " depth fail = " << glu::getStencilOpStr(params.depthFailOp) << "\n" in operator <<() 358 cmd.params.stencil[rr::FACETYPE_FRONT].depthFailOp = GL_KEEP; in generateStencilVisualizeCommands() 374 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState() 446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render() 767 …params.stencil[ndx].depthFailOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(s… in randomDepthStencilState() 876 params.stencil[visible].depthFailOp = functionCases[ndx].dFail; in init() 884 params.stencil[notVisible].depthFailOp = GL_REPLACE; in init() 947 params.stencil[visible].depthFailOp = stencilOps[dFail].op; in init() [all …]
|
D | es2fRandomFragmentOpTests.cpp | 83 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState() 174 …wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassO… in setGLState()
|
/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fDepthStencilTests.cpp | 79 deUint32 depthFailOp; member 89 , depthFailOp (0) in StencilParams() 125 << " depth fail = " << glu::getStencilOpStr(params.depthFailOp) << "\n" in operator <<() 358 cmd.params.stencil[rr::FACETYPE_FRONT].depthFailOp = GL_KEEP; in generateStencilVisualizeCommands() 374 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState() 446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render() 767 …params.stencil[ndx].depthFailOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(s… in randomDepthStencilState() 876 params.stencil[visible].depthFailOp = functionCases[ndx].dFail; in init() 884 params.stencil[notVisible].depthFailOp = GL_REPLACE; in init() 947 params.stencil[visible].depthFailOp = stencilOps[dFail].op; in init() [all …]
|
D | es3fRandomFragmentOpTests.cpp | 83 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState() 174 …wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassO… in setGLState()
|
/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
D | RenderPipeline.cpp | 273 DAWN_TRY(ValidateStencilOperation(descriptor->stencilFront.depthFailOp)); in ValidateDepthStencilState() 277 DAWN_TRY(ValidateStencilOperation(descriptor->stencilBack.depthFailOp)); in ValidateDepthStencilState() 557 depthStencil->stencilBack.depthFailOp != wgpu::StencilOperation::Keep || in StencilTestEnabled() 561 depthStencil->stencilFront.depthFailOp != wgpu::StencilOperation::Keep || in StencilTestEnabled() 634 mDepthStencil.stencilFront.depthFailOp != wgpu::StencilOperation::Keep || in RenderPipelineBase() 638 mDepthStencil.stencilBack.depthFailOp != wgpu::StencilOperation::Keep || in RenderPipelineBase() 653 mDepthStencil.stencilBack.depthFailOp = wgpu::StencilOperation::Keep; in RenderPipelineBase() 657 mDepthStencil.stencilFront.depthFailOp = wgpu::StencilOperation::Keep; in RenderPipelineBase() 908 desc.stencilFront.depthFailOp, desc.stencilFront.passOp); in ComputeContentHash() 910 desc.stencilBack.depthFailOp, desc.stencilBack.passOp); in ComputeContentHash() [all …]
|
/third_party/skia/third_party/externals/swiftshader/src/Device/ |
D | PixelProcessor.hpp | 44 VkStencilOp depthFailOp; member 53 depthFailOp = rhs.depthFailOp; in operator =()
|
/third_party/vk-gl-cts/modules/glshared/ |
D | glsInteractionTestUtil.hpp | 64 deUint32 depthFailOp; member 74 , depthFailOp (0) in StencilState()
|
D | glsInteractionTestUtil.cpp | 178 …state.stencil[ndx].depthFailOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(st… in computeRandomRenderState()
|
/third_party/skia/third_party/externals/dawn/src/tests/unittests/wire/ |
D | WireOptionalTests.cpp | 91 stencilFace.depthFailOp = WGPUStencilOperation_Keep; in TEST_F() 152 desc->depthStencil->stencilBack.depthFailOp == WGPUStencilOperation_Keep && in TEST_F() 156 desc->depthStencil->stencilFront.depthFailOp == WGPUStencilOperation_Keep && in TEST_F()
|
D | WireArgumentTests.cpp | 120 stencilFace.depthFailOp = WGPUStencilOperation_Keep; in TEST_F()
|
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/ |
D | RenderPipelineVk.cpp | 305 depthStencilState.front.depthFailOp = in ComputeDepthStencilDesc() 306 VulkanStencilOp(descriptor->stencilFront.depthFailOp); in ComputeDepthStencilDesc() 311 depthStencilState.back.depthFailOp = in ComputeDepthStencilDesc() 312 VulkanStencilOp(descriptor->stencilBack.depthFailOp); in ComputeDepthStencilDesc()
|
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | RenderPipelineGL.cpp | 206 OpenGLStencilOperation(descriptor->stencilBack.depthFailOp), in ApplyDepthStencilState() 209 OpenGLStencilOperation(descriptor->stencilFront.depthFailOp), in ApplyDepthStencilState()
|
/third_party/skia/third_party/externals/dawn/src/utils/ |
D | ComboRenderPipelineDescriptor.cpp | 91 stencilFace.depthFailOp = wgpu::StencilOperation::Keep; in ComboRenderPipelineDescriptor()
|
/third_party/mesa3d/src/amd/vulkan/ |
D | radv_meta_blit2d.c | 871 .depthFailOp = VK_STENCIL_OP_KEEP, in blit2d_init_depth_only_pipeline() 880 .depthFailOp = VK_STENCIL_OP_KEEP, in blit2d_init_depth_only_pipeline() 1027 .depthFailOp = VK_STENCIL_OP_REPLACE, in blit2d_init_stencil_only_pipeline() 1034 .depthFailOp = VK_STENCIL_OP_REPLACE, in blit2d_init_stencil_only_pipeline()
|
/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/ |
D | RenderPipelineMTL.mm | 267 MetalStencilOperation(descriptor->stencilBack.depthFailOp); 278 MetalStencilOperation(descriptor->stencilFront.depthFailOp);
|
/third_party/vk-gl-cts/build/external/vulkancts/framework/vulkan/ |
D | vkTypeUtil.inl | 270 …akeStencilOpState (VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp, VkCompareOp co… argument 275 res.depthFailOp = depthFailOp;
|
/third_party/vk-gl-cts/external/amber/src/src/vulkan/ |
D | graphics_pipeline.cc | 513 depthstencil_info.front.depthFailOp = in GetVkPipelineDepthStencilInfo() 523 depthstencil_info.back.depthFailOp = in GetVkPipelineDepthStencilInfo()
|
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/ |
D | vktDynamicStateDiscardTests.cpp | 236 depthStencilState.front.depthFailOp = VK_STENCIL_OP_KEEP; in initPipeline() 243 depthStencilState.back.depthFailOp = VK_STENCIL_OP_KEEP; in initPipeline()
|
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/ |
D | vktDynamicStateDiscardTests.cpp | 236 depthStencilState.front.depthFailOp = VK_STENCIL_OP_KEEP; in initPipeline() 243 depthStencilState.back.depthFailOp = VK_STENCIL_OP_KEEP; in initPipeline()
|
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineStencilTests.cpp | 801 refStencilFront.dpFail = mapVkStencilOp(m_stencilOpStateFront.depthFailOp); in verifyImage() 807 refStencilBack.dpFail = mapVkStencilOp(m_stencilOpStateBack.depthFailOp); in verifyImage()
|
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/ |
D | vktPipelineStencilTests.cpp | 801 refStencilFront.dpFail = mapVkStencilOp(m_stencilOpStateFront.depthFailOp); in verifyImage() 807 refStencilBack.dpFail = mapVkStencilOp(m_stencilOpStateBack.depthFailOp); in verifyImage()
|
/third_party/mesa3d/src/vulkan/runtime/ |
D | vk_graphics_state.c | 665 face->op.depth_fail = info->depthFailOp; in vk_stencil_test_face_state_init() 2017 VkStencilOp depthFailOp, in vk_common_CmdSetStencilOp() argument 2026 SET_DYN_VALUE(dyn, DS_STENCIL_OP, ds.stencil.front.op.depth_fail, depthFailOp); in vk_common_CmdSetStencilOp() 2033 SET_DYN_VALUE(dyn, DS_STENCIL_OP, ds.stencil.back.op.depth_fail, depthFailOp); in vk_common_CmdSetStencilOp()
|
/third_party/vk-gl-cts/external/amber/src/docs/ |
D | vk_script.md | 332 * `front.depthFailOp <VkStencilOp>` 335 * `back.depthFailOp <VkStencilOp>`
|
/third_party/mesa3d/src/microsoft/vulkan/ |
D | dzn_pipeline.c | 1273 in_zsa->back.depthFailOp == VK_STENCIL_OP_REPLACE)); in translate_stencil_test() 1283 in_zsa->front.depthFailOp == VK_STENCIL_OP_REPLACE)); in translate_stencil_test() 1359 translate_stencil_op(in_zsa->front.depthFailOp); in dzn_graphics_pipeline_translate_zsa() 1367 translate_stencil_op(in_zsa->back.depthFailOp); in dzn_graphics_pipeline_translate_zsa()
|