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Searched refs:depthFailOp (Results 1 – 25 of 96) sorted by relevance

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/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DDepthStencilStateTests.cpp108 stencilFace.depthFailOp = wgpu::StencilOperation::Keep; in CheckDepthCompareFunction()
158 baseStencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep; in CheckStencilCompareFunction()
171 stencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep; in CheckStencilCompareFunction()
211 baseStencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep; in CheckStencilOperation()
224 stencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep; in CheckStencilOperation()
250 stencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep; in CheckStencil()
375 stencilFace.depthFailOp = wgpu::StencilOperation::Keep; in TEST_P()
398 stencilFace.depthFailOp = wgpu::StencilOperation::Keep; in TEST_P()
463 stencilFace.depthFailOp = wgpu::StencilOperation::Keep; in TEST_P()
578 baseStencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep; in TEST_P()
[all …]
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fDepthStencilTests.cpp79 deUint32 depthFailOp; member
89 , depthFailOp (0) in StencilParams()
125 << " depth fail = " << glu::getStencilOpStr(params.depthFailOp) << "\n" in operator <<()
358 cmd.params.stencil[rr::FACETYPE_FRONT].depthFailOp = GL_KEEP; in generateStencilVisualizeCommands()
374 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState()
446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render()
767 …params.stencil[ndx].depthFailOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(s… in randomDepthStencilState()
876 params.stencil[visible].depthFailOp = functionCases[ndx].dFail; in init()
884 params.stencil[notVisible].depthFailOp = GL_REPLACE; in init()
947 params.stencil[visible].depthFailOp = stencilOps[dFail].op; in init()
[all …]
Des2fRandomFragmentOpTests.cpp83 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState()
174 …wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassO… in setGLState()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fDepthStencilTests.cpp79 deUint32 depthFailOp; member
89 , depthFailOp (0) in StencilParams()
125 << " depth fail = " << glu::getStencilOpStr(params.depthFailOp) << "\n" in operator <<()
358 cmd.params.stencil[rr::FACETYPE_FRONT].depthFailOp = GL_KEEP; in generateStencilVisualizeCommands()
374 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState()
446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render()
767 …params.stencil[ndx].depthFailOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(s… in randomDepthStencilState()
876 params.stencil[visible].depthFailOp = functionCases[ndx].dFail; in init()
884 params.stencil[notVisible].depthFailOp = GL_REPLACE; in init()
947 params.stencil[visible].depthFailOp = stencilOps[dFail].op; in init()
[all …]
Des3fRandomFragmentOpTests.cpp83 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState()
174 …wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassO… in setGLState()
/third_party/skia/third_party/externals/dawn/src/dawn_native/
DRenderPipeline.cpp273 DAWN_TRY(ValidateStencilOperation(descriptor->stencilFront.depthFailOp)); in ValidateDepthStencilState()
277 DAWN_TRY(ValidateStencilOperation(descriptor->stencilBack.depthFailOp)); in ValidateDepthStencilState()
557 depthStencil->stencilBack.depthFailOp != wgpu::StencilOperation::Keep || in StencilTestEnabled()
561 depthStencil->stencilFront.depthFailOp != wgpu::StencilOperation::Keep || in StencilTestEnabled()
634 mDepthStencil.stencilFront.depthFailOp != wgpu::StencilOperation::Keep || in RenderPipelineBase()
638 mDepthStencil.stencilBack.depthFailOp != wgpu::StencilOperation::Keep || in RenderPipelineBase()
653 mDepthStencil.stencilBack.depthFailOp = wgpu::StencilOperation::Keep; in RenderPipelineBase()
657 mDepthStencil.stencilFront.depthFailOp = wgpu::StencilOperation::Keep; in RenderPipelineBase()
908 desc.stencilFront.depthFailOp, desc.stencilFront.passOp); in ComputeContentHash()
910 desc.stencilBack.depthFailOp, desc.stencilBack.passOp); in ComputeContentHash()
[all …]
/third_party/skia/third_party/externals/swiftshader/src/Device/
DPixelProcessor.hpp44 VkStencilOp depthFailOp; member
53 depthFailOp = rhs.depthFailOp; in operator =()
/third_party/vk-gl-cts/modules/glshared/
DglsInteractionTestUtil.hpp64 deUint32 depthFailOp; member
74 , depthFailOp (0) in StencilState()
DglsInteractionTestUtil.cpp178 …state.stencil[ndx].depthFailOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(st… in computeRandomRenderState()
/third_party/skia/third_party/externals/dawn/src/tests/unittests/wire/
DWireOptionalTests.cpp91 stencilFace.depthFailOp = WGPUStencilOperation_Keep; in TEST_F()
152 desc->depthStencil->stencilBack.depthFailOp == WGPUStencilOperation_Keep && in TEST_F()
156 desc->depthStencil->stencilFront.depthFailOp == WGPUStencilOperation_Keep && in TEST_F()
DWireArgumentTests.cpp120 stencilFace.depthFailOp = WGPUStencilOperation_Keep; in TEST_F()
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DRenderPipelineVk.cpp305 depthStencilState.front.depthFailOp = in ComputeDepthStencilDesc()
306 VulkanStencilOp(descriptor->stencilFront.depthFailOp); in ComputeDepthStencilDesc()
311 depthStencilState.back.depthFailOp = in ComputeDepthStencilDesc()
312 VulkanStencilOp(descriptor->stencilBack.depthFailOp); in ComputeDepthStencilDesc()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DRenderPipelineGL.cpp206 OpenGLStencilOperation(descriptor->stencilBack.depthFailOp), in ApplyDepthStencilState()
209 OpenGLStencilOperation(descriptor->stencilFront.depthFailOp), in ApplyDepthStencilState()
/third_party/skia/third_party/externals/dawn/src/utils/
DComboRenderPipelineDescriptor.cpp91 stencilFace.depthFailOp = wgpu::StencilOperation::Keep; in ComboRenderPipelineDescriptor()
/third_party/mesa3d/src/amd/vulkan/
Dradv_meta_blit2d.c871 .depthFailOp = VK_STENCIL_OP_KEEP, in blit2d_init_depth_only_pipeline()
880 .depthFailOp = VK_STENCIL_OP_KEEP, in blit2d_init_depth_only_pipeline()
1027 .depthFailOp = VK_STENCIL_OP_REPLACE, in blit2d_init_stencil_only_pipeline()
1034 .depthFailOp = VK_STENCIL_OP_REPLACE, in blit2d_init_stencil_only_pipeline()
/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/
DRenderPipelineMTL.mm267 MetalStencilOperation(descriptor->stencilBack.depthFailOp);
278 MetalStencilOperation(descriptor->stencilFront.depthFailOp);
/third_party/vk-gl-cts/build/external/vulkancts/framework/vulkan/
DvkTypeUtil.inl270 …akeStencilOpState (VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp, VkCompareOp co… argument
275 res.depthFailOp = depthFailOp;
/third_party/vk-gl-cts/external/amber/src/src/vulkan/
Dgraphics_pipeline.cc513 depthstencil_info.front.depthFailOp = in GetVkPipelineDepthStencilInfo()
523 depthstencil_info.back.depthFailOp = in GetVkPipelineDepthStencilInfo()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/
DvktDynamicStateDiscardTests.cpp236 depthStencilState.front.depthFailOp = VK_STENCIL_OP_KEEP; in initPipeline()
243 depthStencilState.back.depthFailOp = VK_STENCIL_OP_KEEP; in initPipeline()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/
DvktDynamicStateDiscardTests.cpp236 depthStencilState.front.depthFailOp = VK_STENCIL_OP_KEEP; in initPipeline()
243 depthStencilState.back.depthFailOp = VK_STENCIL_OP_KEEP; in initPipeline()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineStencilTests.cpp801 refStencilFront.dpFail = mapVkStencilOp(m_stencilOpStateFront.depthFailOp); in verifyImage()
807 refStencilBack.dpFail = mapVkStencilOp(m_stencilOpStateBack.depthFailOp); in verifyImage()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
DvktPipelineStencilTests.cpp801 refStencilFront.dpFail = mapVkStencilOp(m_stencilOpStateFront.depthFailOp); in verifyImage()
807 refStencilBack.dpFail = mapVkStencilOp(m_stencilOpStateBack.depthFailOp); in verifyImage()
/third_party/mesa3d/src/vulkan/runtime/
Dvk_graphics_state.c665 face->op.depth_fail = info->depthFailOp; in vk_stencil_test_face_state_init()
2017 VkStencilOp depthFailOp, in vk_common_CmdSetStencilOp() argument
2026 SET_DYN_VALUE(dyn, DS_STENCIL_OP, ds.stencil.front.op.depth_fail, depthFailOp); in vk_common_CmdSetStencilOp()
2033 SET_DYN_VALUE(dyn, DS_STENCIL_OP, ds.stencil.back.op.depth_fail, depthFailOp); in vk_common_CmdSetStencilOp()
/third_party/vk-gl-cts/external/amber/src/docs/
Dvk_script.md332 * `front.depthFailOp <VkStencilOp>`
335 * `back.depthFailOp <VkStencilOp>`
/third_party/mesa3d/src/microsoft/vulkan/
Ddzn_pipeline.c1273 in_zsa->back.depthFailOp == VK_STENCIL_OP_REPLACE)); in translate_stencil_test()
1283 in_zsa->front.depthFailOp == VK_STENCIL_OP_REPLACE)); in translate_stencil_test()
1359 translate_stencil_op(in_zsa->front.depthFailOp); in dzn_graphics_pipeline_translate_zsa()
1367 translate_stencil_op(in_zsa->back.depthFailOp); in dzn_graphics_pipeline_translate_zsa()

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