/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fDepthTests.cpp | 218 context.depthFunc(GL_ALWAYS); in render() 221 context.depthFunc(m_compareOp); in render() 226 context.depthFunc(GL_ALWAYS); in render() 229 context.depthFunc(m_compareOp); in render() 234 context.depthFunc(GL_ALWAYS); in render() 237 context.depthFunc(m_compareOp); in render() 242 context.depthFunc(GL_ALWAYS); in render() 245 context.depthFunc(m_compareOp); in render()
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D | es2fDepthStencilTests.cpp | 104 deUint32 depthFunc; member 112 , depthFunc (0) in DepthStencilParams() 147 log << TestLog::Message << " func = " << glu::getCompareFuncStr(params.depthFunc) << "\n" in operator <<() 300 renderCmd.params.depthFunc = GL_ALWAYS; in generateBaseClearAndDepthCommands() 329 cmd.params.depthFunc = GL_LESS; in generateDepthVisualizeCommands() 403 dst.state.depthFunc = sglr::rr_util::mapGLTestFunc(src.params.depthFunc); in translateCommand() 456 glDepthFunc(command.params.depthFunc); in render() 775 …params.depthFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(compareFuncs), DE_ARRAY_END(compareFuncs)); in randomDepthStencilState() 841 for (int depthFunc = 0; depthFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; depthFunc++) in init() local 846 bool hasDepthFunc = de::inBounds(depthFunc, 0, DE_LENGTH_OF_ARRAY(compareFuncs)); in init() [all …]
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D | es2fPolygonOffsetTests.cpp | 383 …gl.depthFunc (GL_LEQUAL); // make test pass if polygon offset doesn't do anything. It has its o… in testPolygonOffset() 545 gl.depthFunc (GL_ALWAYS); in testPolygonOffset() 554 gl.depthFunc (GL_EQUAL); in testPolygonOffset() 631 gl.depthFunc (GL_LESS); in testPolygonOffset() 796 gl.depthFunc (GL_ALWAYS); in testPolygonOffset() 803 gl.depthFunc (GL_GREATER); in testPolygonOffset() 815 gl.depthFunc (GL_ALWAYS); in testPolygonOffset() 822 gl.depthFunc (GL_LESS); in testPolygonOffset() 909 gl.depthFunc (GL_ALWAYS); in testPolygonOffset() 916 gl.depthFunc (GL_LESS); in testPolygonOffset() [all …]
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D | es2fShaderInvarianceTests.cpp | 323 const glw::GLenum depthFunc = (passNdx == 0) ? (GL_ALWAYS) : (GL_EQUAL); in iterate() local 331 gl.depthFunc (depthFunc); in iterate()
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D | es2fRandomFragmentOpTests.cpp | 111 dst.depthFunc = sglr::rr_util::mapGLTestFunc(src.depthFunc); in translateState() 184 wrapper.glDepthFunc(state.depthFunc); in setGLState()
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D | es2fClipControlTests.cpp | 607 gl.depthFunc(GL_LESS); in deinit() 1144 gl.depthFunc(GL_LESS); in deinit() 1176 gl.depthFunc(GL_ALWAYS); in iterate() 1333 gl.depthFunc(GL_LESS); in deinit() 1364 gl.depthFunc(GL_ALWAYS); in iterate()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fDepthTests.cpp | 221 context.depthFunc(GL_ALWAYS); in render() 224 context.depthFunc(m_compareOp); in render() 229 context.depthFunc(GL_ALWAYS); in render() 232 context.depthFunc(m_compareOp); in render() 237 context.depthFunc(GL_ALWAYS); in render() 240 context.depthFunc(m_compareOp); in render() 245 context.depthFunc(GL_ALWAYS); in render() 248 context.depthFunc(m_compareOp); in render()
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D | es3fDepthStencilTests.cpp | 104 deUint32 depthFunc; member 112 , depthFunc (0) in DepthStencilParams() 147 log << TestLog::Message << " func = " << glu::getCompareFuncStr(params.depthFunc) << "\n" in operator <<() 300 renderCmd.params.depthFunc = GL_ALWAYS; in generateBaseClearAndDepthCommands() 329 cmd.params.depthFunc = GL_LESS; in generateDepthVisualizeCommands() 403 dst.state.depthFunc = sglr::rr_util::mapGLTestFunc(src.params.depthFunc); in translateCommand() 456 glDepthFunc(command.params.depthFunc); in render() 775 …params.depthFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(compareFuncs), DE_ARRAY_END(compareFuncs)); in randomDepthStencilState() 841 for (int depthFunc = 0; depthFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; depthFunc++) in init() local 846 bool hasDepthFunc = de::inBounds(depthFunc, 0, DE_LENGTH_OF_ARRAY(compareFuncs)); in init() [all …]
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D | es3fPolygonOffsetTests.cpp | 386 …gl.depthFunc (GL_LEQUAL); // make test pass if polygon offset doesn't do anything. It has its o… in testPolygonOffset() 548 gl.depthFunc (GL_ALWAYS); in testPolygonOffset() 557 gl.depthFunc (GL_EQUAL); in testPolygonOffset() 633 gl.depthFunc (GL_LESS); in testPolygonOffset() 798 gl.depthFunc (GL_ALWAYS); in testPolygonOffset() 805 gl.depthFunc (GL_GREATER); in testPolygonOffset() 817 gl.depthFunc (GL_ALWAYS); in testPolygonOffset() 824 gl.depthFunc (GL_LESS); in testPolygonOffset() 911 gl.depthFunc (GL_ALWAYS); in testPolygonOffset() 918 gl.depthFunc (GL_LESS); in testPolygonOffset() [all …]
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D | es3fFragDepthTests.cpp | 173 gl.depthFunc(GL_ALWAYS); in iterate() 214 gl.depthFunc(m_compareFunc); in iterate() 315 gl.depthFunc(GL_LESS); in iterate()
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D | es3fShaderInvarianceTests.cpp | 323 const glw::GLenum depthFunc = (passNdx == 0) ? (GL_ALWAYS) : (GL_EQUAL); in iterate() local 331 gl.depthFunc (depthFunc); in iterate()
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D | es3fRandomFragmentOpTests.cpp | 111 dst.depthFunc = sglr::rr_util::mapGLTestFunc(src.depthFunc); in translateState() 184 wrapper.glDepthFunc(state.depthFunc); in setGLState()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcViewportArrayTests.cpp | 971 void APIErrors::depthRangeArrayHelper(Utils::DepthFuncWrapper& depthFunc, GLint max_viewports, bool… in depthRangeArrayHelper() argument 982 depthFunc.depthRangeArray(0, max_viewports - 1, &data[0]); in depthRangeArrayHelper() 985 depthFunc.depthRangeArray(max_viewports, 1, &data[0]); in depthRangeArrayHelper() 988 depthFunc.depthRangeArray(1, max_viewports - 1, &data[0]); in depthRangeArrayHelper() 991 depthFunc.depthRangeArray(1, max_viewports, &data[0]); in depthRangeArrayHelper() 996 void APIErrors::depthRangeIndexedHelper(Utils::DepthFuncWrapper& depthFunc, GLint max_viewports, bo… in depthRangeIndexedHelper() argument 998 depthFunc.depthRangeIndexed(0 /* index */, (T)0.0, (T)1.0); in depthRangeIndexedHelper() 1001 depthFunc.depthRangeIndexed(max_viewports - 1 /* index */, (T)0.0, (T)1.0); in depthRangeIndexedHelper() 1004 depthFunc.depthRangeIndexed(max_viewports /* index */, (T)0.0, (T)1.0); in depthRangeIndexedHelper() 1007 depthFunc.depthRangeIndexed(max_viewports + 1 /* index */, (T)0.0, (T)1.0); in depthRangeIndexedHelper() [all …]
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D | glcViewportArrayTests.hpp | 320 …void depthRangeArrayHelper(Utils::DepthFuncWrapper& depthFunc, glw::GLint max_viewports, bool& tes… 324 …void depthRangeIndexedHelper(Utils::DepthFuncWrapper& depthFunc, glw::GLint max_viewports, bool& t… 328 …void getDepthHelper(Utils::DepthFuncWrapper& depthFunc, glw::GLint max_viewports, bool& test_resul… 369 …void depthRangeInitialValuesHelper(Utils::DepthFuncWrapper& depthFunc, glw::GLint max_viewports, b… 495 …void getDepthRanges(Utils::DepthFuncWrapper& depthFunc, glw::GLint max_viewports, std::vector<T>& …
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D | glcFragDepthTests.cpp | 183 gl.depthFunc(GL_ALWAYS); in iterate() 215 gl.depthFunc(m_compareFunc); in iterate() 314 gl.depthFunc(GL_LESS); in iterate()
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D | glcPackedDepthStencilTests.cpp | 779 gl.depthFunc(GL_LEQUAL); in renderToTextures() 1743 gl.depthFunc(GL_LEQUAL); in iterate() 1885 gl.depthFunc(GL_NEVER); in iterate() 1890 gl.depthFunc(GL_NEVER); in iterate() 2055 gl.depthFunc(GL_LEQUAL); in iterate() 2414 gl.depthFunc(GL_LEQUAL); in iterate() 2540 gl.depthFunc(GL_LEQUAL); in iterate()
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/third_party/vk-gl-cts/modules/glshared/ |
D | glsInteractionTestUtil.hpp | 90 deUint32 depthFunc; member 107 , depthFunc (0) in RenderState()
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/third_party/vk-gl-cts/framework/referencerenderer/ |
D | rrRenderState.hpp | 248 TestFunc depthFunc; member 286 , depthFunc (TESTFUNC_LESS) in FragmentOperationState()
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D | rrFragmentOperations.hpp | 138 …et, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::Cons…
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D | rrFragmentOperations.cpp | 219 …et, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::Cons… in executeDepthCompare() argument 269 switch (depthFunc) in executeDepthCompare() 286 switch (depthFunc) in executeDepthCompare() 885 …executeDepthCompare(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.depthFunc, dep… in render()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.cpp | 377 setDepthFunc(depthStencilState.depthTest, depthStencilState.depthFunc); in setBlendDepthRasterStates() 563 void StateManager9::setDepthFunc(bool depthTest, GLenum depthFunc) in setDepthFunc() argument 569 device->SetRenderState(D3DRS_ZFUNC, gl_d3d9::ConvertComparison(depthFunc)); in setDepthFunc() 577 mCurDepthStencilState.depthFunc = depthFunc; in setDepthFunc()
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D | StateManager9.h | 104 void setDepthFunc(bool depthTest, GLenum depthFunc);
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cClipControlTests.cpp | 606 gl.depthFunc(GL_LESS); in deinit() 638 gl.depthFunc(GL_ALWAYS); in iterate() 796 gl.depthFunc(GL_LESS); in deinit() 827 gl.depthFunc(GL_ALWAYS); in iterate() 977 gl.depthFunc(GL_LESS); in deinit()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | StateManagerGL.h | 55 GLenum depthFunc; member 215 void setDepthFunc(GLenum depthFunc);
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D | StateManagerGL.cpp | 1508 void StateManagerGL::setDepthFunc(GLenum depthFunc) in setDepthFunc() argument 1510 mDepthFunc = depthFunc; in setDepthFunc() 1511 mFunctions->depthFunc(mDepthFunc); in setDepthFunc() 1881 setDepthFunc(state.getDepthStencilState().depthFunc); in syncState() 2702 get(GL_DEPTH_FUNC, &state->depthFunc); in syncFromNativeContext() 2703 if (mDepthFunc != static_cast<GLenum>(state->depthFunc)) in syncFromNativeContext() 2705 mDepthFunc = state->depthFunc; in syncFromNativeContext() 2830 setDepthFunc(state->depthFunc); in restoreNativeContext()
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