Searched refs:depthMap (Results 1 – 6 of 6) sorted by relevance
/third_party/skia/third_party/externals/tint/test/bug/tint/ |
D | 978.wgsl.expected.spvasm | 12 OpName %depthMap "depthMap" 24 OpDecorate %depthMap Binding 5 25 OpDecorate %depthMap DescriptorSet 1 40 %depthMap = OpVariable %_ptr_UniformConstant_11 UniformConstant 62 %24 = OpLoad %11 %depthMap
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D | 978.wgsl.expected.wgsl | 11 [[binding(5), group(1)]] var depthMap : texture_depth_2d; 17 let sample : f32 = textureSample(depthMap, texSampler, fIn.vUv);
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D | 978.wgsl | 12 [[ binding( 5 ), group( 1 ) ]] var depthMap : texture_depth_2d; 20 let sample : f32 = textureSample( depthMap , texSampler, fIn.vUv );
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D | 978.wgsl.expected.hlsl | 8 Texture2D depthMap : register(t5, space1); 19 const float tint_symbol = depthMap.Sample(texSampler, fIn.vUv).x;
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D | 978.wgsl.expected.glsl | 11 uniform highp sampler2D depthMap; 22 float tint_symbol_1 = texture(depthMap, fIn.vUv).x;
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/third_party/mesa3d/src/mesa/main/ |
D | readpix.c | 699 GLubyte *depthMap, *stencilMap, *stencilVals; in fast_read_depth_stencil_pixels_separate() local 706 GL_MAP_READ_BIT, &depthMap, &depthStride, fb->FlipY); in fast_read_depth_stencil_pixels_separate() 707 if (!depthMap) { in fast_read_depth_stencil_pixels_separate() 724 _mesa_unpack_uint_z_row(depthRb->Format, width, depthMap, dst); in fast_read_depth_stencil_pixels_separate() 732 depthMap += depthStride; in fast_read_depth_stencil_pixels_separate() 760 GLubyte *depthMap, *stencilMap; in slow_read_depth_stencil_pixels_separate() local 770 GL_MAP_READ_BIT, &depthMap, &depthStride, fb->FlipY); in slow_read_depth_stencil_pixels_separate() 771 if (!depthMap) { in slow_read_depth_stencil_pixels_separate() 787 stencilMap = depthMap; in slow_read_depth_stencil_pixels_separate() 796 _mesa_unpack_float_z_row(depthRb->Format, width, depthMap, depthVals); in slow_read_depth_stencil_pixels_separate() [all …]
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