Searched refs:depthTestActive (Results 1 – 11 of 11) sorted by relevance
107 if(state.depthTestActive) in rasterize()164 …if(!state.stencilActive && state.depthTestActive && (state.depthCompareMode == DEPTH_LESSEQUAL || … in rasterize()304 if(state.depthTestActive) in rasterize()343 …return state.depthTestActive || state.pixelFogActive() || (shader && shader->isVPosDeclared() && f… in interpolateZ()
64 bool depthTestActive : 1; member
1013 state.depthTestActive = true; in update()
87 if(state.depthTestActive || state.depthBoundsTestActive) in rasterize()218 if(state.depthTestActive || state.depthBoundsTestActive) in rasterize()252 …return state.depthTestActive || (spirvShader && spirvShader->hasBuiltinInput(spv::BuiltInFragCoord… in interpolateZ()
107 if(pipelineState.depthTestActive(attachments)) in update()109 state.depthTestActive = true; in update()
71 state.interpolateZ = pipelineState.depthTestActive(attachments) || vPosZW; in update()
79 bool depthTestActive; member
190 bool depthTestActive(const Attachments &attachments) const;
630 return depthTestActive(attachments) && depthWriteEnable; in depthWriteActive()633 bool GraphicsState::depthTestActive(const Attachments &attachments) const in depthTestActive() function in vk::GraphicsState
390 if(!state.depthTestActive) in depthTest()816 …if(state.depthTestActive && stencilZFailOperation != stencilPassOperation) // zMask valid and va… in stencilOperation()1561 if(state.depthTestActive) in writeColor()2271 if(state.depthTestActive) in writeColor()
584 if(!state.depthTestActive) in depthTest()659 if(!state.depthTestActive) in depthBoundsTest()867 if(state.depthTestActive && ops.depthFailOp != ops.passOp) // zMask valid and values not the same in stencilOperation()1508 if(state.depthTestActive) in writeColor()2641 if(state.depthTestActive) in writeColor()