Searched refs:depth_bits (Results 1 – 4 of 4) sorted by relevance
149 const uint8_t * depth_bits, const uint8_t * stencil_bits, in driCreateConfigs() argument282 (depth_bits[k] || stencil_bits[k])) { in driCreateConfigs()289 if ((depth_bits[k] + stencil_bits[k] == 16) != in driCreateConfigs()321 modes->depthBits = depth_bits[k]; in driCreateConfigs()
359 GLint depth_bits = 0; in test() local360 gl.getIntegerv(GL_DEPTH_BITS, &depth_bits); in test()361 float num_units = (float)(1 << depth_bits); in test()
259 unsigned depth_bits = in etna_set_framebuffer_state() local263 if (depth_bits == 16) in etna_set_framebuffer_state()286 cs->PE_DEPTH_NORMALIZE = fui(exp2f(depth_bits) - 1.0f); in etna_set_framebuffer_state()307 ts_mem_config |= COND(depth_bits == 16, VIVS_TS_MEM_CONFIG_DEPTH_16BPP); in etna_set_framebuffer_state()
355 int depth_bits; in util_get_depth_format_mrd() local357 depth_bits = desc->channel[depth_channel].size; in util_get_depth_format_mrd()358 mrd = 1.0 / ((1ULL << depth_bits) - 1); in util_get_depth_format_mrd()