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Searched refs:detachVertexData (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/fuzz/
DFuzzTriangulation.cpp33 allocator.detachVertexData(); // normally handled by the triangulating path renderer. in DEF_FUZZ()
/third_party/skia/src/gpu/
DGrEagerVertexAllocator.cpp59 sk_sp<GrThreadSafeCache::VertexData> GrCpuVertexAllocator::detachVertexData() { in detachVertexData() function in GrCpuVertexAllocator
DGrEagerVertexAllocator.h85 sk_sp<GrThreadSafeCache::VertexData> detachVertexData();
/third_party/skia/src/gpu/ops/
DTriangulatingPathRenderer.cpp146 sk_sp<GrThreadSafeCache::VertexData> detachVertexData() { in detachVertexData() function in __anonb400cc670111::StaticVertexAllocator
325 fVertexData = allocator.detachVertexData(); in createNonAAMesh()
463 fVertexData = allocator.detachVertexData(); in onPrePrepareDraws()