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/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/aosp_mustpass/main/
Dgles3-rotate-reverse-portrait.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-landscape.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-reverse-landscape.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-portrait.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/aosp_mustpass/master/
Dgles3-rotate-reverse-landscape.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-reverse-portrait.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-landscape.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-portrait.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/
Dgles3-rotate-portrait.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-landscape.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-reverse-portrait.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-reverse-landscape.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/
Dgles3-rotate-reverse-portrait.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-reverse-landscape.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-landscape.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-portrait.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.6.x/
Dgles3-rotate-reverse-portrait.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-reverse-landscape.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-landscape.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-portrait.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.5.x/
Dgles3-rotate-reverse-landscape.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-portrait.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-landscape.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-reverse-portrait.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
/third_party/vk-gl-cts/android/cts/main/
Dgles3-rotate-reverse-landscape.txt458 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
459 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
460 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
461 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
462 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
463 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
464 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
465 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
466 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
467 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]

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