/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Context.inl.h | 90 const State::DirtyBits &dirtyBits = mState.getDirtyBits(); in syncDirtyBits() local 91 ANGLE_TRY(mImplementation->syncState(this, dirtyBits, mAllDirtyBits, command)); in syncDirtyBits() 98 const State::DirtyBits &dirtyBits = (mState.getDirtyBits() & bitMask); in syncDirtyBits() local 99 ANGLE_TRY(mImplementation->syncState(this, dirtyBits, bitMask, command)); in syncDirtyBits() 100 mState.clearDirtyBits(dirtyBits); in syncDirtyBits()
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D | VertexArray_unittest.cpp | 21 VertexArray::DirtyBits dirtyBits; in TEST() local 26 dirtyBits.set(bits[i]); in TEST() 29 for (size_t dirtyBit : dirtyBits) in TEST()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | VertexArray9.h | 27 const gl::VertexArray::DirtyBits &dirtyBits, 40 const gl::VertexArray::DirtyBits &dirtyBits, in syncState() argument 45 ASSERT(dirtyBits.any()); in syncState()
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D | Framebuffer9.cpp | 409 const gl::Framebuffer::DirtyBits &dirtyBits, in syncState() argument 412 ANGLE_TRY(FramebufferD3D::syncState(context, binding, dirtyBits, command)); in syncState() 413 ANGLE_TRY(mRenderTargetCache.update(context, mState, dirtyBits)); in syncState()
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D | Framebuffer9.h | 43 const gl::Framebuffer::DirtyBits &dirtyBits,
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D | StateManager9.h | 43 void syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits);
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D | Context9.cpp | 425 const gl::State::DirtyBits &dirtyBits, in syncState() argument 429 mRenderer->getStateManager()->syncState(mState, dirtyBits); in syncState()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | SamplerD3D.h | 23 angle::Result syncState(const gl::Context *context, const bool dirtyBits) override; 26 inline angle::Result SamplerD3D::syncState(const gl::Context *context, const bool dirtyBits) in syncState() argument
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D | FramebufferD3D.cpp | 290 const gl::Framebuffer::DirtyBits &dirtyBits, in syncState() argument 298 for (auto dirtyBit : dirtyBits) in syncState()
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D | FramebufferD3D.h | 99 const gl::Framebuffer::DirtyBits &dirtyBits,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
D | RenderTargetCache.h | 32 const gl::Framebuffer::DirtyBits &dirtyBits); 71 const gl::Framebuffer::DirtyBits &dirtyBits) in update() argument 73 for (auto dirtyBit : dirtyBits) in update()
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D | VertexArrayImpl.h | 39 const gl::VertexArray::DirtyBits &dirtyBits, 59 const gl::VertexArray::DirtyBits &dirtyBits, in syncState() argument
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D | ProgramImpl.h | 160 const gl::Program::DirtyBits &dirtyBits); 167 const gl::Program::DirtyBits &dirtyBits) in syncState() argument
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D | FramebufferImpl.h | 88 const gl::Framebuffer::DirtyBits &dirtyBits,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | VertexArray11.cpp | 68 const gl::VertexArray::DirtyBits &dirtyBits, in syncState() argument 72 ASSERT(dirtyBits.any()); in syncState() 86 for (size_t dirtyBit : dirtyBits) in syncState()
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D | Program11.h | 24 const gl::Program::DirtyBits &dirtyBits) override;
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D | Program11.cpp | 24 const gl::Program::DirtyBits &dirtyBits) in syncState() argument
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D | Framebuffer11.cpp | 395 const gl::Framebuffer::DirtyBits &dirtyBits, in syncState() argument 398 ANGLE_TRY(mRenderTargetCache.update(context, mState, dirtyBits)); in syncState() 399 ANGLE_TRY(FramebufferD3D::syncState(context, binding, dirtyBits, command)); in syncState()
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D | VertexArray11.h | 31 const gl::VertexArray::DirtyBits &dirtyBits,
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D | Framebuffer11.h | 43 const gl::Framebuffer::DirtyBits &dirtyBits,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/ |
D | VertexArrayNULL.h | 24 const gl::VertexArray::DirtyBits &dirtyBits,
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D | VertexArrayNULL.cpp | 20 const gl::VertexArray::DirtyBits &dirtyBits, in syncState() argument
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D | FramebufferNULL.h | 72 const gl::Framebuffer::DirtyBits &dirtyBits,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | VertexArrayMtl.h | 33 const gl::VertexArray::DirtyBits &dirtyBits,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | VertexArrayVk.h | 31 const gl::VertexArray::DirtyBits &dirtyBits,
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