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/third_party/vk-gl-cts/external/vulkancts/mustpass/main/vksc-default/
Dfragment-shader-interlock.txt193 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.8x8
194 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.16x16
195 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.32x32
196 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.64x64
197 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.128x128
198 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.256x256
199 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.512x512
200 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.1024x1…
201 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.8x8
202 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.16x16
[all …]
Ddynamic-state.txt21 dEQP-VKSC.dynamic_state.pipeline_library.discard.stencil
22 dEQP-VKSC.dynamic_state.pipeline_library.discard.viewport
23 dEQP-VKSC.dynamic_state.pipeline_library.discard.scissor
24 dEQP-VKSC.dynamic_state.pipeline_library.discard.depth
25 dEQP-VKSC.dynamic_state.pipeline_library.discard.blend
26 dEQP-VKSC.dynamic_state.pipeline_library.discard.line
47 dEQP-VKSC.dynamic_state.monolithic.discard.stencil
48 dEQP-VKSC.dynamic_state.monolithic.discard.viewport
49 dEQP-VKSC.dynamic_state.monolithic.discard.scissor
50 dEQP-VKSC.dynamic_state.monolithic.discard.depth
[all …]
/third_party/vk-gl-cts/android/cts/main/vksc-main/
Dfragment-shader-interlock.txt193 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.8x8
194 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.16x16
195 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.32x32
196 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.64x64
197 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.128x128
198 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.256x256
199 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.512x512
200 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.1024x1…
201 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.8x8
202 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.16x16
[all …]
Ddynamic-state.txt21 dEQP-VKSC.dynamic_state.pipeline_library.discard.stencil
22 dEQP-VKSC.dynamic_state.pipeline_library.discard.viewport
23 dEQP-VKSC.dynamic_state.pipeline_library.discard.scissor
24 dEQP-VKSC.dynamic_state.pipeline_library.discard.depth
25 dEQP-VKSC.dynamic_state.pipeline_library.discard.blend
26 dEQP-VKSC.dynamic_state.pipeline_library.discard.line
47 dEQP-VKSC.dynamic_state.monolithic.discard.stencil
48 dEQP-VKSC.dynamic_state.monolithic.discard.viewport
49 dEQP-VKSC.dynamic_state.monolithic.discard.scissor
50 dEQP-VKSC.dynamic_state.monolithic.discard.depth
[all …]
/third_party/vk-gl-cts/android/cts/main/vksc-master/
Dfragment-shader-interlock.txt193 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.8x8
194 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.16x16
195 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.32x32
196 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.64x64
197 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.128x128
198 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.256x256
199 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.512x512
200 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.1024x1…
201 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.8x8
202 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.16x16
[all …]
/third_party/vk-gl-cts/android/cts/main/vk-master-2020-03-01/
Dfragment-shader-interlock.txt289 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.8x8
290 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.16x16
291 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.32x32
292 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.64x64
293 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.128x128
294 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.256x256
295 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.512x512
296 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.1024x1024
297 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.8x8
298 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.16x16
[all …]
Dgraphicsfuzz.txt3 dEQP-VK.graphicsfuzz.always-false-if-with-discard-return
16 dEQP-VK.graphicsfuzz.discard-continue-return
17 dEQP-VK.graphicsfuzz.discard-in-array-manipulating-loop
18 dEQP-VK.graphicsfuzz.discard-in-loop
19 dEQP-VK.graphicsfuzz.discard-in-loop-in-function
31 dEQP-VK.graphicsfuzz.loop-call-discard
40 dEQP-VK.graphicsfuzz.max-mix-conditional-discard
57 dEQP-VK.graphicsfuzz.switch-if-discard
68 dEQP-VK.graphicsfuzz.two-nested-infinite-loops-discard
75 dEQP-VK.graphicsfuzz.unreachable-discard-statement-in-if
[all …]
/third_party/vk-gl-cts/android/cts/master/vk-master-2020-03-01/
Dfragment-shader-interlock.txt289 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.8x8
290 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.16x16
291 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.32x32
292 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.64x64
293 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.128x128
294 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.256x256
295 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.512x512
296 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.1024x1024
297 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.8x8
298 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.16x16
[all …]
Dgraphicsfuzz.txt3 dEQP-VK.graphicsfuzz.always-false-if-with-discard-return
16 dEQP-VK.graphicsfuzz.discard-continue-return
17 dEQP-VK.graphicsfuzz.discard-in-array-manipulating-loop
18 dEQP-VK.graphicsfuzz.discard-in-loop
19 dEQP-VK.graphicsfuzz.discard-in-loop-in-function
31 dEQP-VK.graphicsfuzz.loop-call-discard
40 dEQP-VK.graphicsfuzz.max-mix-conditional-discard
57 dEQP-VK.graphicsfuzz.switch-if-discard
68 dEQP-VK.graphicsfuzz.two-nested-infinite-loops-discard
75 dEQP-VK.graphicsfuzz.unreachable-discard-statement-in-if
[all …]
/third_party/vk-gl-cts/external/vulkancts/mustpass/master/vk-default/
Dfragment-shader-interlock.txt289 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.8x8
290 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.16x16
291 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.32x32
292 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.64x64
293 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.128x128
294 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.256x256
295 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.512x512
296 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.1024x1024
297 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.8x8
298 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.16x16
[all …]
/third_party/skia/third_party/externals/swiftshader/tests/regres/testlists/vk-default/
Dfragment-shader-interlock.txt289 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.8x8
290 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.16x16
291 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.32x32
292 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.64x64
293 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.128x128
294 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.256x256
295 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.512x512
296 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.1024x1024
297 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.8x8
298 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.16x16
[all …]
/third_party/vk-gl-cts/external/vulkancts/mustpass/main/vk-default/
Dfragment-shader-interlock.txt289 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.8x8
290 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.16x16
291 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.32x32
292 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.64x64
293 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.128x128
294 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.256x256
295 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.512x512
296 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.1024x1024
297 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.8x8
298 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.16x16
[all …]
/third_party/vk-gl-cts/android/cts/master/vk-master/
Dfragment-shader-interlock.txt289 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.8x8
290 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.16x16
291 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.32x32
292 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.64x64
293 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.128x128
294 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.256x256
295 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.512x512
296 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.1024x1024
297 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.8x8
298 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.16x16
[all …]
/third_party/vk-gl-cts/android/cts/main/vk-master/
Dfragment-shader-interlock.txt289 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.8x8
290 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.16x16
291 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.32x32
292 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.64x64
293 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.128x128
294 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.256x256
295 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.512x512
296 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.1024x1024
297 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.8x8
298 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.16x16
[all …]
/third_party/ffmpeg/libavcodec/
Dlibcelt_dec.c32 int discard; member
77 celt->discard = AV_RL32(c->extradata); in libcelt_dec_init()
78 if (celt->discard < 0 || celt->discard >= c->frame_size) { in libcelt_dec_init()
80 "Invalid overlap (%d), ignored.\n", celt->discard); in libcelt_dec_init()
81 celt->discard = 0; in libcelt_dec_init()
120 if (celt->discard) { in libcelt_dec_decode()
121 frame->nb_samples -= celt->discard; in libcelt_dec_decode()
122 memmove(pcm, pcm + celt->discard * c->ch_layout.nb_channels, in libcelt_dec_decode()
124 celt->discard = 0; in libcelt_dec_decode()
/third_party/vk-gl-cts/android/cts/main/vk-master-2022-03-01/
Ddynamic-state.txt44 dEQP-VK.dynamic_state.pipeline_library.discard.stencil
45 dEQP-VK.dynamic_state.pipeline_library.discard.viewport
46 dEQP-VK.dynamic_state.pipeline_library.discard.scissor
47 dEQP-VK.dynamic_state.pipeline_library.discard.depth
48 dEQP-VK.dynamic_state.pipeline_library.discard.blend
49 dEQP-VK.dynamic_state.pipeline_library.discard.line
72 dEQP-VK.dynamic_state.monolithic.discard.stencil
73 dEQP-VK.dynamic_state.monolithic.discard.viewport
74 dEQP-VK.dynamic_state.monolithic.discard.scissor
75 dEQP-VK.dynamic_state.monolithic.discard.depth
[all …]
/third_party/vk-gl-cts/doc/testspecs/GLES2/
Dfunctional.shaders.discard.txt19 GLSL discard statement
22 + dEQP-GLES2.functional.shaders.discard.*
25 + Unconditional discard
26 + Conditional discard with compile-time false condition
27 + Conditional discard based on uniform value
28 + Conditional discard based on varying value
29 + Conditional discard based on texture lookup result
43 exercises the GLSL discard statement. A reference image is rendered
44 using a simple C function that implements the same discard condition.
/third_party/vk-gl-cts/external/vulkan-docs/src/appendices/
DVK_EXT_discard_rectangles.txt20 This extension provides additional orthogonally aligned "`discard
25 pname:maxDiscardRectangles) number of discard rectangles can be operational
27 When one or more discard rectangles are active, rasterized fragments can
28 either survive if the fragment is within any of the operational discard
30 rejected if the fragment is within any of the operational discard rectangles
33 These discard rectangles operate orthogonally to the existing scissor test
36 The discard rectangles can be different for each physical device in a device
37 group by specifying the device mask and setting discard rectangle dynamic
DVK_EXT_discard_rectangles.adoc20 This extension provides additional orthogonally aligned "`discard
25 pname:maxDiscardRectangles) number of discard rectangles can be operational
27 When one or more discard rectangles are active, rasterized fragments can
28 either survive if the fragment is within any of the operational discard
30 rejected if the fragment is within any of the operational discard rectangles
33 These discard rectangles operate orthogonally to the existing scissor test
36 The discard rectangles can be different for each physical device in a device
37 group by specifying the device mask and setting discard rectangle dynamic
54 ** Add dynamic states for discard rectangle enable/disable and mode.
/third_party/vk-gl-cts/data/gles31/shaders/es32/
Dandroid_extension_pack.test108 discard;
171 discard;
423 discard;
452 discard;
484 discard;
513 discard;
515 discard;
517 discard;
519 discard;
521 discard;
[all …]
/third_party/vk-gl-cts/data/gles31/shaders/es31/
Dandroid_extension_pack.test92 discard;
157 discard;
415 discard;
445 discard;
478 discard;
508 discard;
510 discard;
512 discard;
514 discard;
516 discard;
[all …]
/third_party/glslang/Test/
DearlyReturnDiscard.frag37 discard;
49 discard;
56 discard;
70 // discard;
77 // discard;
89 // discard;
96 // discard;
Dspv.earlyReturnDiscard.frag37 discard;
49 discard;
56 discard;
70 // discard;
77 // discard;
89 // discard;
96 // discard;
/third_party/mesa3d/src/panfrost/bifrost/valhall/
Dva_mark_last.c168 I->src[s].discard = (live & mask) == 0; in va_mark_last()
173 I->src[s].discard |= bi_writes_reg(I, I->src[s].value); in va_mark_last()
184 if (!I->src[s].discard) in va_mark_last()
193 I->src[s].discard = false; in va_mark_last()
203 bool both_discard = I->src[s].discard && I->src[s + 1].discard; in va_mark_last()
205 I->src[s + 0].discard = both_discard; in va_mark_last()
206 I->src[s + 1].discard = both_discard; in va_mark_last()
/third_party/skia/third_party/externals/tint/test/vk-gl-cts/graphicsfuzz/stable-binarysearch-tree-false-if-discard-loop/
D0.wgsl.expected.hlsl3 vk-gl-cts/graphicsfuzz/stable-binarysearch-tree-false-if-discard-loop/0.wgsl:46:11 warning: code is…
7 vk-gl-cts/graphicsfuzz/stable-binarysearch-tree-false-if-discard-loop/0.wgsl:60:11 warning: code is…
11 vk-gl-cts/graphicsfuzz/stable-binarysearch-tree-false-if-discard-loop/0.wgsl:62:9 warning: code is …
15 vk-gl-cts/graphicsfuzz/stable-binarysearch-tree-false-if-discard-loop/0.wgsl:105:11 warning: code i…
19 vk-gl-cts/graphicsfuzz/stable-binarysearch-tree-false-if-discard-loop/0.wgsl:119:11 warning: code i…
23 vk-gl-cts/graphicsfuzz/stable-binarysearch-tree-false-if-discard-loop/0.wgsl:121:9 warning: code is…
27 vk-gl-cts/graphicsfuzz/stable-binarysearch-tree-false-if-discard-loop/0.wgsl:164:11 warning: code i…
31 vk-gl-cts/graphicsfuzz/stable-binarysearch-tree-false-if-discard-loop/0.wgsl:178:11 warning: code i…
35 vk-gl-cts/graphicsfuzz/stable-binarysearch-tree-false-if-discard-loop/0.wgsl:180:9 warning: code is…
39 vk-gl-cts/graphicsfuzz/stable-binarysearch-tree-false-if-discard-loop/0.wgsl:223:11 warning: code i…
[all …]

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