/third_party/vk-gl-cts/external/vulkancts/mustpass/main/vksc-default/ |
D | fragment-shader-interlock.txt | 193 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.8x8 194 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.16x16 195 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.32x32 196 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.64x64 197 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.128x128 198 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.256x256 199 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.512x512 200 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.1024x1… 201 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.8x8 202 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.16x16 [all …]
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D | dynamic-state.txt | 21 dEQP-VKSC.dynamic_state.pipeline_library.discard.stencil 22 dEQP-VKSC.dynamic_state.pipeline_library.discard.viewport 23 dEQP-VKSC.dynamic_state.pipeline_library.discard.scissor 24 dEQP-VKSC.dynamic_state.pipeline_library.discard.depth 25 dEQP-VKSC.dynamic_state.pipeline_library.discard.blend 26 dEQP-VKSC.dynamic_state.pipeline_library.discard.line 47 dEQP-VKSC.dynamic_state.monolithic.discard.stencil 48 dEQP-VKSC.dynamic_state.monolithic.discard.viewport 49 dEQP-VKSC.dynamic_state.monolithic.discard.scissor 50 dEQP-VKSC.dynamic_state.monolithic.discard.depth [all …]
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/third_party/vk-gl-cts/android/cts/main/vksc-main/ |
D | fragment-shader-interlock.txt | 193 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.8x8 194 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.16x16 195 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.32x32 196 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.64x64 197 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.128x128 198 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.256x256 199 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.512x512 200 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.1024x1… 201 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.8x8 202 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.16x16 [all …]
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D | dynamic-state.txt | 21 dEQP-VKSC.dynamic_state.pipeline_library.discard.stencil 22 dEQP-VKSC.dynamic_state.pipeline_library.discard.viewport 23 dEQP-VKSC.dynamic_state.pipeline_library.discard.scissor 24 dEQP-VKSC.dynamic_state.pipeline_library.discard.depth 25 dEQP-VKSC.dynamic_state.pipeline_library.discard.blend 26 dEQP-VKSC.dynamic_state.pipeline_library.discard.line 47 dEQP-VKSC.dynamic_state.monolithic.discard.stencil 48 dEQP-VKSC.dynamic_state.monolithic.discard.viewport 49 dEQP-VKSC.dynamic_state.monolithic.discard.scissor 50 dEQP-VKSC.dynamic_state.monolithic.discard.depth [all …]
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/third_party/vk-gl-cts/android/cts/main/vksc-master/ |
D | fragment-shader-interlock.txt | 193 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.8x8 194 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.16x16 195 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.32x32 196 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.64x64 197 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.128x128 198 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.256x256 199 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.512x512 200 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.1024x1… 201 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.8x8 202 dEQP-VKSC.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.16x16 [all …]
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/third_party/vk-gl-cts/android/cts/main/vk-master-2020-03-01/ |
D | fragment-shader-interlock.txt | 289 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.8x8 290 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.16x16 291 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.32x32 292 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.64x64 293 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.128x128 294 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.256x256 295 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.512x512 296 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.1024x1024 297 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.8x8 298 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.16x16 [all …]
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D | graphicsfuzz.txt | 3 dEQP-VK.graphicsfuzz.always-false-if-with-discard-return 16 dEQP-VK.graphicsfuzz.discard-continue-return 17 dEQP-VK.graphicsfuzz.discard-in-array-manipulating-loop 18 dEQP-VK.graphicsfuzz.discard-in-loop 19 dEQP-VK.graphicsfuzz.discard-in-loop-in-function 31 dEQP-VK.graphicsfuzz.loop-call-discard 40 dEQP-VK.graphicsfuzz.max-mix-conditional-discard 57 dEQP-VK.graphicsfuzz.switch-if-discard 68 dEQP-VK.graphicsfuzz.two-nested-infinite-loops-discard 75 dEQP-VK.graphicsfuzz.unreachable-discard-statement-in-if [all …]
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/third_party/vk-gl-cts/android/cts/master/vk-master-2020-03-01/ |
D | fragment-shader-interlock.txt | 289 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.8x8 290 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.16x16 291 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.32x32 292 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.64x64 293 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.128x128 294 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.256x256 295 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.512x512 296 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.1024x1024 297 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.8x8 298 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.16x16 [all …]
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D | graphicsfuzz.txt | 3 dEQP-VK.graphicsfuzz.always-false-if-with-discard-return 16 dEQP-VK.graphicsfuzz.discard-continue-return 17 dEQP-VK.graphicsfuzz.discard-in-array-manipulating-loop 18 dEQP-VK.graphicsfuzz.discard-in-loop 19 dEQP-VK.graphicsfuzz.discard-in-loop-in-function 31 dEQP-VK.graphicsfuzz.loop-call-discard 40 dEQP-VK.graphicsfuzz.max-mix-conditional-discard 57 dEQP-VK.graphicsfuzz.switch-if-discard 68 dEQP-VK.graphicsfuzz.two-nested-infinite-loops-discard 75 dEQP-VK.graphicsfuzz.unreachable-discard-statement-in-if [all …]
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/third_party/vk-gl-cts/external/vulkancts/mustpass/master/vk-default/ |
D | fragment-shader-interlock.txt | 289 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.8x8 290 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.16x16 291 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.32x32 292 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.64x64 293 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.128x128 294 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.256x256 295 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.512x512 296 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.1024x1024 297 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.8x8 298 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.16x16 [all …]
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/third_party/skia/third_party/externals/swiftshader/tests/regres/testlists/vk-default/ |
D | fragment-shader-interlock.txt | 289 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.8x8 290 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.16x16 291 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.32x32 292 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.64x64 293 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.128x128 294 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.256x256 295 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.512x512 296 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.1024x1024 297 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.8x8 298 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.16x16 [all …]
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/third_party/vk-gl-cts/external/vulkancts/mustpass/main/vk-default/ |
D | fragment-shader-interlock.txt | 289 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.8x8 290 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.16x16 291 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.32x32 292 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.64x64 293 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.128x128 294 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.256x256 295 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.512x512 296 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.1024x1024 297 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.8x8 298 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.16x16 [all …]
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/third_party/vk-gl-cts/android/cts/master/vk-master/ |
D | fragment-shader-interlock.txt | 289 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.8x8 290 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.16x16 291 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.32x32 292 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.64x64 293 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.128x128 294 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.256x256 295 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.512x512 296 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.1024x1024 297 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.8x8 298 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.16x16 [all …]
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/third_party/vk-gl-cts/android/cts/main/vk-master/ |
D | fragment-shader-interlock.txt | 289 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.8x8 290 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.16x16 291 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.32x32 292 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.64x64 293 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.128x128 294 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.256x256 295 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.512x512 296 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.1xaa.no_sample_shading.1024x1024 297 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.8x8 298 dEQP-VK.fragment_shader_interlock.basic.discard.image.pixel_ordered.4xaa.no_sample_shading.16x16 [all …]
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/third_party/ffmpeg/libavcodec/ |
D | libcelt_dec.c | 32 int discard; member 77 celt->discard = AV_RL32(c->extradata); in libcelt_dec_init() 78 if (celt->discard < 0 || celt->discard >= c->frame_size) { in libcelt_dec_init() 80 "Invalid overlap (%d), ignored.\n", celt->discard); in libcelt_dec_init() 81 celt->discard = 0; in libcelt_dec_init() 120 if (celt->discard) { in libcelt_dec_decode() 121 frame->nb_samples -= celt->discard; in libcelt_dec_decode() 122 memmove(pcm, pcm + celt->discard * c->ch_layout.nb_channels, in libcelt_dec_decode() 124 celt->discard = 0; in libcelt_dec_decode()
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/third_party/vk-gl-cts/android/cts/main/vk-master-2022-03-01/ |
D | dynamic-state.txt | 44 dEQP-VK.dynamic_state.pipeline_library.discard.stencil 45 dEQP-VK.dynamic_state.pipeline_library.discard.viewport 46 dEQP-VK.dynamic_state.pipeline_library.discard.scissor 47 dEQP-VK.dynamic_state.pipeline_library.discard.depth 48 dEQP-VK.dynamic_state.pipeline_library.discard.blend 49 dEQP-VK.dynamic_state.pipeline_library.discard.line 72 dEQP-VK.dynamic_state.monolithic.discard.stencil 73 dEQP-VK.dynamic_state.monolithic.discard.viewport 74 dEQP-VK.dynamic_state.monolithic.discard.scissor 75 dEQP-VK.dynamic_state.monolithic.discard.depth [all …]
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/third_party/vk-gl-cts/doc/testspecs/GLES2/ |
D | functional.shaders.discard.txt | 19 GLSL discard statement 22 + dEQP-GLES2.functional.shaders.discard.* 25 + Unconditional discard 26 + Conditional discard with compile-time false condition 27 + Conditional discard based on uniform value 28 + Conditional discard based on varying value 29 + Conditional discard based on texture lookup result 43 exercises the GLSL discard statement. A reference image is rendered 44 using a simple C function that implements the same discard condition.
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/third_party/vk-gl-cts/external/vulkan-docs/src/appendices/ |
D | VK_EXT_discard_rectangles.txt | 20 This extension provides additional orthogonally aligned "`discard 25 pname:maxDiscardRectangles) number of discard rectangles can be operational 27 When one or more discard rectangles are active, rasterized fragments can 28 either survive if the fragment is within any of the operational discard 30 rejected if the fragment is within any of the operational discard rectangles 33 These discard rectangles operate orthogonally to the existing scissor test 36 The discard rectangles can be different for each physical device in a device 37 group by specifying the device mask and setting discard rectangle dynamic
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D | VK_EXT_discard_rectangles.adoc | 20 This extension provides additional orthogonally aligned "`discard 25 pname:maxDiscardRectangles) number of discard rectangles can be operational 27 When one or more discard rectangles are active, rasterized fragments can 28 either survive if the fragment is within any of the operational discard 30 rejected if the fragment is within any of the operational discard rectangles 33 These discard rectangles operate orthogonally to the existing scissor test 36 The discard rectangles can be different for each physical device in a device 37 group by specifying the device mask and setting discard rectangle dynamic 54 ** Add dynamic states for discard rectangle enable/disable and mode.
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/third_party/vk-gl-cts/data/gles31/shaders/es32/ |
D | android_extension_pack.test | 108 discard; 171 discard; 423 discard; 452 discard; 484 discard; 513 discard; 515 discard; 517 discard; 519 discard; 521 discard; [all …]
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/third_party/vk-gl-cts/data/gles31/shaders/es31/ |
D | android_extension_pack.test | 92 discard; 157 discard; 415 discard; 445 discard; 478 discard; 508 discard; 510 discard; 512 discard; 514 discard; 516 discard; [all …]
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/third_party/glslang/Test/ |
D | earlyReturnDiscard.frag | 37 discard; 49 discard; 56 discard; 70 // discard; 77 // discard; 89 // discard; 96 // discard;
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D | spv.earlyReturnDiscard.frag | 37 discard; 49 discard; 56 discard; 70 // discard; 77 // discard; 89 // discard; 96 // discard;
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/third_party/mesa3d/src/panfrost/bifrost/valhall/ |
D | va_mark_last.c | 168 I->src[s].discard = (live & mask) == 0; in va_mark_last() 173 I->src[s].discard |= bi_writes_reg(I, I->src[s].value); in va_mark_last() 184 if (!I->src[s].discard) in va_mark_last() 193 I->src[s].discard = false; in va_mark_last() 203 bool both_discard = I->src[s].discard && I->src[s + 1].discard; in va_mark_last() 205 I->src[s + 0].discard = both_discard; in va_mark_last() 206 I->src[s + 1].discard = both_discard; in va_mark_last()
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/third_party/skia/third_party/externals/tint/test/vk-gl-cts/graphicsfuzz/stable-binarysearch-tree-false-if-discard-loop/ |
D | 0.wgsl.expected.hlsl | 3 vk-gl-cts/graphicsfuzz/stable-binarysearch-tree-false-if-discard-loop/0.wgsl:46:11 warning: code is… 7 vk-gl-cts/graphicsfuzz/stable-binarysearch-tree-false-if-discard-loop/0.wgsl:60:11 warning: code is… 11 vk-gl-cts/graphicsfuzz/stable-binarysearch-tree-false-if-discard-loop/0.wgsl:62:9 warning: code is … 15 vk-gl-cts/graphicsfuzz/stable-binarysearch-tree-false-if-discard-loop/0.wgsl:105:11 warning: code i… 19 vk-gl-cts/graphicsfuzz/stable-binarysearch-tree-false-if-discard-loop/0.wgsl:119:11 warning: code i… 23 vk-gl-cts/graphicsfuzz/stable-binarysearch-tree-false-if-discard-loop/0.wgsl:121:9 warning: code is… 27 vk-gl-cts/graphicsfuzz/stable-binarysearch-tree-false-if-discard-loop/0.wgsl:164:11 warning: code i… 31 vk-gl-cts/graphicsfuzz/stable-binarysearch-tree-false-if-discard-loop/0.wgsl:178:11 warning: code i… 35 vk-gl-cts/graphicsfuzz/stable-binarysearch-tree-false-if-discard-loop/0.wgsl:180:9 warning: code is… 39 vk-gl-cts/graphicsfuzz/stable-binarysearch-tree-false-if-discard-loop/0.wgsl:223:11 warning: code i… [all …]
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