Searched refs:divisorToTry (Results 1 – 1 of 1) sorted by relevance
764 for (GLuint divisorToTry : divisorsToTry) in TEST_P() local767 glVertexAttribDivisor(0, divisorToTry); in TEST_P()769 GLuint instanceCount = divisorToTry + 1u; in TEST_P()770 unsigned int pointsRendered = (instanceCount - 1u) / divisorToTry + 1u; in TEST_P()784 GLuint pointColorIndex = (pointIndex * divisorToTry) / kColorDivisor; in TEST_P()