Searched refs:doUpload (Results 1 – 10 of 10) sorted by relevance
14 func (b *taskBuilder) nanobenchFlags(doUpload bool) {326 b.recipeProp("do_upload", fmt.Sprintf("%t", doUpload))355 if doUpload {
1434 func (b *jobBuilder) doUpload() bool { func1501 if b.doUpload() {1508 if b.doUpload() {1521 if b.doUpload() {1529 if b.doUpload() && !b.matchOs("Win") {1581 if b.doUpload() && !directUpload {1788 doUpload := b.release() && b.doUpload()1812 b.nanobenchFlags(doUpload)1859 if doUpload {
1182 b.recipeProp("do_upload", fmt.Sprintf("%t", b.doUpload()))
82 this->doUpload(upload); in preExecuteDraws()102 void GrOpFlushState::doUpload(GrDeferredTextureUploadFn& upload, in doUpload() function in GrOpFlushState
45 void doUpload(GrDeferredTextureUploadFn&, bool shouldPrepareSurfaceForSampling = false);
30 state->doUpload(upload); in inlineUpload()
117 state->doUpload(upload); in inlineUpload()
194 state->doUpload(upload);195 // doUpload() creates a blitCommandEncoder, so if we had a previous render we need to
350 state->doUpload(upload, true); in inlineUpload()
606 state->doUpload(upload, true); in inlineUpload()