Searched refs:do_update_shaders (Results 1 – 7 of 7) sorted by relevance
380 sctx->do_update_shaders = false; in si_update_shaders()2204 sctx->do_update_shaders = true; in si_draw()2218 sctx->do_update_shaders = true; in si_draw()2232 sctx->do_update_shaders = true; in si_draw()2269 sctx->do_update_shaders = true; in si_draw()2384 sctx->do_update_shaders = true; in si_draw()2399 sctx->do_update_shaders = true; in si_draw()2409 sctx->do_update_shaders = true; in si_draw()2444 sctx->do_update_shaders = true; in si_draw()2448 sctx->do_update_shaders = true; in si_draw()[all …]
174 sctx->do_update_shaders = true; /* to keep/remove streamout shader code as an optimization */ in si_set_streamout_targets()428 sctx->do_update_shaders = true; in si_update_prims_generated_query_state()
758 sctx->do_update_shaders = true; in si_bind_blend_state()1209 sctx->do_update_shaders = true; in si_bind_rs_state()1430 sctx->do_update_shaders = true; in si_bind_dsa_state()3190 sctx->do_update_shaders = true; in si_set_framebuffer_state()3887 sctx->do_update_shaders = true; in si_set_min_samples()5120 sctx->do_update_shaders = true; in si_bind_vertex_elements()5219 sctx->do_update_shaders = true; in si_set_vertex_buffers()
1294 sctx->do_update_shaders = true; in si_invalidate_inlinable_uniforms()1348 sctx->do_update_shaders = true; in si_set_inlinable_constants()1357 sctx->do_update_shaders = true; in si_set_inlinable_constants()
741 sctx->do_update_shaders = true; in si_handle_thread_trace()
1076 bool do_update_shaders; member
3358 sctx->do_update_shaders = true; in si_update_common_shader_state()