/third_party/glslang/Test/ |
D | stringToDouble.vert | 10 double w6 = 1234567890123456.0; 11 double w7 = 12345678901234567.0; 12 double w8 = 123456789012345678.0; 13 double w9 = 12345678901234567893.0; 14 double w10 = 1234567890123456789012345.0; 24 double e9 = 1e100; 25 double e10 = 1e+308; 26 …double e11 = 1e-307; // Was 1e-323, but that's flushed to zero sometimes. 1e-308 can be flushed to… 27 double e12 = 1e+309; 28 double e13 = 1e-324; [all …]
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D | 400.vert | 3 in double d; // ERROR, no doubles 8 void foo1(double a, uint b) {} 9 void foo1(double a, int b) {} 10 void foo1(double a, float b) {} 11 void foo1(double a, double b){} 13 void foo2(double a, float b) {} 14 void foo2(double a, double b){} 16 void foo3(double a, float b) {} 17 void foo3(float a, double b) {} 19 void ftd( int, float, double) {} [all …]
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/third_party/glslang/Test/baseResults/ |
D | 400.geom.out | 179 0:131 move second child to first child ( temp double) 180 0:131 'doublev' ( temp double) 183 0:132 move second child to first child ( temp 2-component vector of double) 184 0:132 'dvec2v' ( temp 2-component vector of double) 188 0:133 move second child to first child ( temp 3-component vector of double) 189 0:133 'dvec3v' ( temp 3-component vector of double) 194 0:134 move second child to first child ( temp 4-component vector of double) 195 0:134 'dvec4v' ( temp 4-component vector of double) 201 0:136 add second child into first child ( temp double) 202 0:136 'doublev' ( temp double) [all …]
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D | stringToDouble.vert.out | 34 0:10 move second child to first child ( temp double) 35 0:10 'w6' ( temp double) 39 0:11 move second child to first child ( temp double) 40 0:11 'w7' ( temp double) 44 0:12 move second child to first child ( temp double) 45 0:12 'w8' ( temp double) 49 0:13 move second child to first child ( temp double) 50 0:13 'w9' ( temp double) 54 0:14 move second child to first child ( temp double) 55 0:14 'w10' ( temp double) [all …]
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D | 400.vert.out | 2 ERROR: 0:3: 'vertex-shader `double` type input' : not supported for this version or the enabled ext… 3 ERROR: 0:4: 'vertex-shader `double` type input' : not supported for this version or the enabled ext… 4 ERROR: 0:5: 'vertex-shader `double` type input' : not supported for this version or the enabled ext… 22 0:8 'a' ( in double) 26 0:9 'a' ( in double) 30 0:10 'a' ( in double) 34 0:11 'a' ( in double) 35 0:11 'b' ( in double) 38 0:13 'a' ( in double) 42 0:14 'a' ( in double) [all …]
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D | hlsl.intrinsics.double.frag.out | 1 hlsl.intrinsics.double.frag 7 0:5 'inDV1a' ( in double) 8 0:5 'inDV1b' ( in double) 9 0:5 'inDV1c' ( in double) 10 0:5 'inDV2' ( in 2-component vector of double) 11 0:5 'inDV3' ( in 3-component vector of double) 12 0:5 'inDV4' ( in 4-component vector of double) 17 0:6 move second child to first child ( temp double) 18 0:6 'r00' ( temp double) 19 0:6 fma ( temp double) [all …]
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D | hlsl.promotions.frag.out | 19 0:23 'x' ( in 3-component vector of double) 28 …form 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, unifo… 34 …form 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, unifo… 45 …form 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, unifo… 51 …form 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, unifo… 62 …form 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, unifo… 68 …form 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, unifo… 77 0:29 Convert double to float ( temp 3-component vector of float) 78 0:29 d3: direct index for structure ( uniform 3-component vector of double) 79 …form 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, unifo… [all …]
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D | 150.vert.out | 5 ERROR: 0:28: 'double' : Reserved word. 6 ERROR: 0:28: 'double' : not supported for this version or the enabled extensions 7 ERROR: 0:28: 'vertex-shader `double` type input' : not supported for this version or the enabled ex… 47 0:? 'dvarerr' ( in double) 48 0:? 'dvar' ( in double) 49 0:? 'dv2var' ( in 2-component vector of double) 50 0:? 'dv3var' ( in 3-component vector of double) 51 0:? 'dv4var' ( in 4-component vector of double) 52 0:? 'dmat2var' ( in 2X2 matrix of double) 53 0:? 'dmat3var' ( in 3X3 matrix of double) [all …]
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D | hlsl.overload.frag.out | 7 0:2 'a' ( in double) 11 0:3 'a' ( in double) 15 0:4 'a' ( in double) 19 0:5 'a' ( in double) 23 0:6 'a' ( in double) 24 0:6 'b' ( in double) 44 0:13 'b' ( in double) 59 0:20 'b' ( in double) 65 0:24 '' ( in double) 83 0:32 '' ( in double) [all …]
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D | hlsl.wavequad.comp.out | 11 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d}) 12 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d}) 13 …vector of int i, temp 4-component vector of float f, temp 4-component vector of double d} @data}) 24 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d}) 25 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d}) 26 …vector of int i, temp 4-component vector of float f, temp 4-component vector of double d} @data}) 40 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d}) 41 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d}) 42 …vector of int i, temp 4-component vector of float f, temp 4-component vector of double d} @data}) 56 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d}) [all …]
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D | hlsl.waveprefix.comp.out | 11 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d}) 12 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d}) 13 …vector of int i, temp 4-component vector of float f, temp 4-component vector of double d} @data}) 24 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d}) 25 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d}) 26 …vector of int i, temp 4-component vector of float f, temp 4-component vector of double d} @data}) 38 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d}) 39 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d}) 40 …vector of int i, temp 4-component vector of float f, temp 4-component vector of double d} @data}) 54 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d}) [all …]
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D | hlsl.wavebroadcast.comp.out | 11 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d}) 12 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d}) 13 …vector of int i, temp 4-component vector of float f, temp 4-component vector of double d} @data}) 24 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d}) 25 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d}) 26 …vector of int i, temp 4-component vector of float f, temp 4-component vector of double d} @data}) 40 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d}) 41 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d}) 42 …vector of int i, temp 4-component vector of float f, temp 4-component vector of double d} @data}) 56 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d}) [all …]
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D | hlsl.wavereduction.comp.out | 11 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d}) 12 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d}) 13 …vector of int i, temp 4-component vector of float f, temp 4-component vector of double d} @data}) 24 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d}) 25 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d}) 26 …vector of int i, temp 4-component vector of float f, temp 4-component vector of double d} @data}) 38 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d}) 39 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d}) 40 …vector of int i, temp 4-component vector of float f, temp 4-component vector of double d} @data}) 54 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d}) [all …]
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/third_party/openssl/test/recipes/04-test_params_conversion_data/ |
D | native_types.txt | 6 double=0 13 double=6 20 double=-6 28 double=0 35 double=6 43 double=2147483647 51 double=2147483648 59 double=6 66 double=-6 74 double=2147483647 [all …]
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/third_party/protobuf/csharp/src/Google.Protobuf.Benchmarks/ |
D | wrapper_benchmark_messages.proto | 126 double double_field_95 = 95; 127 double double_field_1 = 1; 128 double double_field_79 = 79; 130 double double_field_96 = 96; 133 double double_field_97 = 97; 134 double double_field_65 = 65; 135 double double_field_66 = 66; 136 double double_field_7 = 7; 137 double double_field_62 = 62; 138 double double_field_118 = 118; [all …]
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/third_party/icu/vendor/double-conversion/upstream/ |
D | CMakeLists.txt | 2 project(double-conversion VERSION 3.2.0) 11 double-conversion/bignum.h 12 double-conversion/cached-powers.h 13 double-conversion/diy-fp.h 14 double-conversion/double-conversion.h 15 double-conversion/double-to-string.h 16 double-conversion/fast-dtoa.h 17 double-conversion/fixed-dtoa.h 18 double-conversion/ieee.h 19 double-conversion/string-to-double.h [all …]
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D | BUILD | 10 name = "double-conversion", 12 "double-conversion/bignum.cc", 13 "double-conversion/bignum-dtoa.cc", 14 "double-conversion/cached-powers.cc", 15 "double-conversion/double-to-string.cc", 16 "double-conversion/fast-dtoa.cc", 17 "double-conversion/fixed-dtoa.cc", 18 "double-conversion/string-to-double.cc", 19 "double-conversion/strtod.cc", 22 "double-conversion/bignum.h", [all …]
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Analysis/ |
D | TargetLibraryInfo.def | 208 /// double __acos_finite(double x); 214 /// double __acosh_finite(double x); 220 /// long double __acoshl_finite(long double x); 223 /// long double __acosl_finite(long double x); 226 /// double __asin_finite(double x); 232 /// long double __asinl_finite(long double x); 235 /// double atan2_finite(double y, double x); 241 /// long double atan2l_finite(long double y, long double x); 244 /// double __atanh_finite(double x); 250 /// long double __atanhl_finite(long double x); [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_gpu_shader_fp64.txt | 62 This extension allows GLSL shaders to use double-precision floating-point 67 on double-precision scalar, vector, and matrix types, and provides a set 97 This extension provides API functions for specifying double-precision 101 This extension provides an "LF" suffix for specifying double-precision 104 supporting doubles; similar constants are treated as double-precision 107 This extension does not support interpolation of double-precision values; 118 void Uniform1d(int location, double x); 119 void Uniform2d(int location, double x, double y); 120 void Uniform3d(int location, double x, double y, double z); 121 void Uniform4d(int location, double x, double y, double z, double w); [all …]
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/third_party/openGLES/extensions/ARB/ |
D | ARB_gpu_shader_fp64.txt | 72 This extension allows GLSL shaders to use double-precision floating-point 77 on double-precision scalar, vector, and matrix types, and provides a set 107 This extension provides API functions for specifying double-precision 111 This extension provides an "LF" suffix for specifying double-precision 114 supporting doubles; similar constants are treated as double-precision 117 This extension does not support interpolation of double-precision values; 128 void Uniform1d(int location, double x); 129 void Uniform2d(int location, double x, double y); 130 void Uniform3d(int location, double x, double y, double z); 131 void Uniform4d(int location, double x, double y, double z, double w); [all …]
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/third_party/skia/third_party/externals/swiftshader/third_party/subzero/crosstest/ |
D | test_fcmp.pnacl.ll | 13 define i32 @fcmpFalseDouble(double %a, double %b) { 15 %cmp = fcmp false double %a, %b 33 define i32 @fcmpOeqDouble(double %a, double %b) { 35 %cmp = fcmp oeq double %a, %b 54 define i32 @fcmpOgtDouble(double %a, double %b) { 56 %cmp = fcmp ogt double %a, %b 74 define i32 @fcmpOgeDouble(double %a, double %b) { 76 %cmp = fcmp oge double %a, %b 94 define i32 @fcmpOltDouble(double %a, double %b) { 96 %cmp = fcmp olt double %a, %b [all …]
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtc/ |
D | random.inl | 204 struct compute_linearRand<double, lowp, vecType> 206 …GLM_FUNC_QUALIFIER static vecType<double, lowp> call(vecType<double, lowp> const & Min, vecType<do… 208 …return vecType<double, lowp>(compute_rand<uint16, lowp, vecType>::call()) / static_cast<double>(st… 213 struct compute_linearRand<double, mediump, vecType> 215 …GLM_FUNC_QUALIFIER static vecType<double, mediump> call(vecType<double, mediump> const & Min, vecT… 217 …return vecType<double, mediump>(compute_rand<uint32, mediump, vecType>::call()) / static_cast<doub… 222 struct compute_linearRand<double, highp, vecType> 224 …GLM_FUNC_QUALIFIER static vecType<double, highp> call(vecType<double, highp> const & Min, vecType<… 226 …return vecType<double, highp>(compute_rand<uint64, highp, vecType>::call()) / static_cast<double>(… 231 struct compute_linearRand<long double, lowp, vecType> [all …]
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/third_party/openGLES/extensions/NV/ |
D | NV_shader_atomic_float64.txt | 49 or shared memory with double-precision floating-point components. The set 52 accumulate the sum of double-precision floating-point values into buffer 55 This extension provides GLSL support for atomics targeting double-precision 98 double atomicAdd(coherent inout double mem, double data) 102 double atomicExchange(coherent inout double mem, double data) 112 double atomicAdd(double *address, double data); 113 double atomicExchange(double *address, double data); 135 "F64" storage modifier with the "ATOM" opcode to perform atomic double- 168 (1) What double-precision floating-point targets are supported for 171 RESOLVED: This extension only supports atomic operations on double- [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_shader_atomic_float64.txt | 49 or shared memory with double-precision floating-point components. The set 52 accumulate the sum of double-precision floating-point values into buffer 55 This extension provides GLSL support for atomics targeting double-precision 98 double atomicAdd(coherent inout double mem, double data) 102 double atomicExchange(coherent inout double mem, double data) 112 double atomicAdd(double *address, double data); 113 double atomicExchange(double *address, double data); 135 "F64" storage modifier with the "ATOM" opcode to perform atomic double- 168 (1) What double-precision floating-point targets are supported for 171 RESOLVED: This extension only supports atomic operations on double- [all …]
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/third_party/protobuf/objectivec/Tests/ |
D | GPBWellKnownTypesTest.m | 59 @"Offset %f - Date: %@", (double)value, date); 61 @"Offset %f - Date: %@", (double)value, date); 69 @"Offset %f - Date: %@", (double)value, date); 76 @"Offset %f - Date: %@", (double)value, date); 78 @"Offset %f - Date: %@", (double)value, date); 82 @"Offset %f - Date: %@", (double)value, date); 90 @"Offset %f - Date: %@", (double)value, date); 92 @"Offset %f - Date: %@", (double)value, date); 96 @"Offset %f - Date: %@", (double)value, date); 104 @"Offset %f - Date: %@", (double)value, date); [all …]
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