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/third_party/glslang/Test/
DstringToDouble.vert10 double w6 = 1234567890123456.0;
11 double w7 = 12345678901234567.0;
12 double w8 = 123456789012345678.0;
13 double w9 = 12345678901234567893.0;
14 double w10 = 1234567890123456789012345.0;
24 double e9 = 1e100;
25 double e10 = 1e+308;
26double e11 = 1e-307; // Was 1e-323, but that's flushed to zero sometimes. 1e-308 can be flushed to…
27 double e12 = 1e+309;
28 double e13 = 1e-324;
[all …]
D400.vert3 in double d; // ERROR, no doubles
8 void foo1(double a, uint b) {}
9 void foo1(double a, int b) {}
10 void foo1(double a, float b) {}
11 void foo1(double a, double b){}
13 void foo2(double a, float b) {}
14 void foo2(double a, double b){}
16 void foo3(double a, float b) {}
17 void foo3(float a, double b) {}
19 void ftd( int, float, double) {}
[all …]
/third_party/glslang/Test/baseResults/
D400.geom.out179 0:131 move second child to first child ( temp double)
180 0:131 'doublev' ( temp double)
183 0:132 move second child to first child ( temp 2-component vector of double)
184 0:132 'dvec2v' ( temp 2-component vector of double)
188 0:133 move second child to first child ( temp 3-component vector of double)
189 0:133 'dvec3v' ( temp 3-component vector of double)
194 0:134 move second child to first child ( temp 4-component vector of double)
195 0:134 'dvec4v' ( temp 4-component vector of double)
201 0:136 add second child into first child ( temp double)
202 0:136 'doublev' ( temp double)
[all …]
DstringToDouble.vert.out34 0:10 move second child to first child ( temp double)
35 0:10 'w6' ( temp double)
39 0:11 move second child to first child ( temp double)
40 0:11 'w7' ( temp double)
44 0:12 move second child to first child ( temp double)
45 0:12 'w8' ( temp double)
49 0:13 move second child to first child ( temp double)
50 0:13 'w9' ( temp double)
54 0:14 move second child to first child ( temp double)
55 0:14 'w10' ( temp double)
[all …]
D400.vert.out2 ERROR: 0:3: 'vertex-shader `double` type input' : not supported for this version or the enabled ext…
3 ERROR: 0:4: 'vertex-shader `double` type input' : not supported for this version or the enabled ext…
4 ERROR: 0:5: 'vertex-shader `double` type input' : not supported for this version or the enabled ext…
22 0:8 'a' ( in double)
26 0:9 'a' ( in double)
30 0:10 'a' ( in double)
34 0:11 'a' ( in double)
35 0:11 'b' ( in double)
38 0:13 'a' ( in double)
42 0:14 'a' ( in double)
[all …]
Dhlsl.intrinsics.double.frag.out1 hlsl.intrinsics.double.frag
7 0:5 'inDV1a' ( in double)
8 0:5 'inDV1b' ( in double)
9 0:5 'inDV1c' ( in double)
10 0:5 'inDV2' ( in 2-component vector of double)
11 0:5 'inDV3' ( in 3-component vector of double)
12 0:5 'inDV4' ( in 4-component vector of double)
17 0:6 move second child to first child ( temp double)
18 0:6 'r00' ( temp double)
19 0:6 fma ( temp double)
[all …]
Dhlsl.promotions.frag.out19 0:23 'x' ( in 3-component vector of double)
28 …form 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, unifo…
34 …form 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, unifo…
45 …form 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, unifo…
51 …form 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, unifo…
62 …form 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, unifo…
68 …form 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, unifo…
77 0:29 Convert double to float ( temp 3-component vector of float)
78 0:29 d3: direct index for structure ( uniform 3-component vector of double)
79 …form 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, unifo…
[all …]
D150.vert.out5 ERROR: 0:28: 'double' : Reserved word.
6 ERROR: 0:28: 'double' : not supported for this version or the enabled extensions
7 ERROR: 0:28: 'vertex-shader `double` type input' : not supported for this version or the enabled ex…
47 0:? 'dvarerr' ( in double)
48 0:? 'dvar' ( in double)
49 0:? 'dv2var' ( in 2-component vector of double)
50 0:? 'dv3var' ( in 3-component vector of double)
51 0:? 'dv4var' ( in 4-component vector of double)
52 0:? 'dmat2var' ( in 2X2 matrix of double)
53 0:? 'dmat3var' ( in 3X3 matrix of double)
[all …]
Dhlsl.overload.frag.out7 0:2 'a' ( in double)
11 0:3 'a' ( in double)
15 0:4 'a' ( in double)
19 0:5 'a' ( in double)
23 0:6 'a' ( in double)
24 0:6 'b' ( in double)
44 0:13 'b' ( in double)
59 0:20 'b' ( in double)
65 0:24 '' ( in double)
83 0:32 '' ( in double)
[all …]
Dhlsl.wavequad.comp.out11 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d})
12 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d})
13 …vector of int i, temp 4-component vector of float f, temp 4-component vector of double d} @data})
24 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d})
25 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d})
26 …vector of int i, temp 4-component vector of float f, temp 4-component vector of double d} @data})
40 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d})
41 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d})
42 …vector of int i, temp 4-component vector of float f, temp 4-component vector of double d} @data})
56 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d})
[all …]
Dhlsl.waveprefix.comp.out11 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d})
12 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d})
13 …vector of int i, temp 4-component vector of float f, temp 4-component vector of double d} @data})
24 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d})
25 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d})
26 …vector of int i, temp 4-component vector of float f, temp 4-component vector of double d} @data})
38 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d})
39 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d})
40 …vector of int i, temp 4-component vector of float f, temp 4-component vector of double d} @data})
54 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d})
[all …]
Dhlsl.wavebroadcast.comp.out11 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d})
12 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d})
13 …vector of int i, temp 4-component vector of float f, temp 4-component vector of double d} @data})
24 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d})
25 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d})
26 …vector of int i, temp 4-component vector of float f, temp 4-component vector of double d} @data})
40 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d})
41 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d})
42 …vector of int i, temp 4-component vector of float f, temp 4-component vector of double d} @data})
56 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d})
[all …]
Dhlsl.wavereduction.comp.out11 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d})
12 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d})
13 …vector of int i, temp 4-component vector of float f, temp 4-component vector of double d} @data})
24 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d})
25 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d})
26 …vector of int i, temp 4-component vector of float f, temp 4-component vector of double d} @data})
38 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d})
39 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d})
40 …vector of int i, temp 4-component vector of float f, temp 4-component vector of double d} @data})
54 …ponent vector of int i, temp 4-component vector of float f, temp 4-component vector of double d})
[all …]
/third_party/openssl/test/recipes/04-test_params_conversion_data/
Dnative_types.txt6 double=0
13 double=6
20 double=-6
28 double=0
35 double=6
43 double=2147483647
51 double=2147483648
59 double=6
66 double=-6
74 double=2147483647
[all …]
/third_party/protobuf/csharp/src/Google.Protobuf.Benchmarks/
Dwrapper_benchmark_messages.proto126 double double_field_95 = 95;
127 double double_field_1 = 1;
128 double double_field_79 = 79;
130 double double_field_96 = 96;
133 double double_field_97 = 97;
134 double double_field_65 = 65;
135 double double_field_66 = 66;
136 double double_field_7 = 7;
137 double double_field_62 = 62;
138 double double_field_118 = 118;
[all …]
/third_party/icu/vendor/double-conversion/upstream/
DCMakeLists.txt2 project(double-conversion VERSION 3.2.0)
11 double-conversion/bignum.h
12 double-conversion/cached-powers.h
13 double-conversion/diy-fp.h
14 double-conversion/double-conversion.h
15 double-conversion/double-to-string.h
16 double-conversion/fast-dtoa.h
17 double-conversion/fixed-dtoa.h
18 double-conversion/ieee.h
19 double-conversion/string-to-double.h
[all …]
DBUILD10 name = "double-conversion",
12 "double-conversion/bignum.cc",
13 "double-conversion/bignum-dtoa.cc",
14 "double-conversion/cached-powers.cc",
15 "double-conversion/double-to-string.cc",
16 "double-conversion/fast-dtoa.cc",
17 "double-conversion/fixed-dtoa.cc",
18 "double-conversion/string-to-double.cc",
19 "double-conversion/strtod.cc",
22 "double-conversion/bignum.h",
[all …]
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Analysis/
DTargetLibraryInfo.def208 /// double __acos_finite(double x);
214 /// double __acosh_finite(double x);
220 /// long double __acoshl_finite(long double x);
223 /// long double __acosl_finite(long double x);
226 /// double __asin_finite(double x);
232 /// long double __asinl_finite(long double x);
235 /// double atan2_finite(double y, double x);
241 /// long double atan2l_finite(long double y, long double x);
244 /// double __atanh_finite(double x);
250 /// long double __atanhl_finite(long double x);
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_gpu_shader_fp64.txt62 This extension allows GLSL shaders to use double-precision floating-point
67 on double-precision scalar, vector, and matrix types, and provides a set
97 This extension provides API functions for specifying double-precision
101 This extension provides an "LF" suffix for specifying double-precision
104 supporting doubles; similar constants are treated as double-precision
107 This extension does not support interpolation of double-precision values;
118 void Uniform1d(int location, double x);
119 void Uniform2d(int location, double x, double y);
120 void Uniform3d(int location, double x, double y, double z);
121 void Uniform4d(int location, double x, double y, double z, double w);
[all …]
/third_party/openGLES/extensions/ARB/
DARB_gpu_shader_fp64.txt72 This extension allows GLSL shaders to use double-precision floating-point
77 on double-precision scalar, vector, and matrix types, and provides a set
107 This extension provides API functions for specifying double-precision
111 This extension provides an "LF" suffix for specifying double-precision
114 supporting doubles; similar constants are treated as double-precision
117 This extension does not support interpolation of double-precision values;
128 void Uniform1d(int location, double x);
129 void Uniform2d(int location, double x, double y);
130 void Uniform3d(int location, double x, double y, double z);
131 void Uniform4d(int location, double x, double y, double z, double w);
[all …]
/third_party/skia/third_party/externals/swiftshader/third_party/subzero/crosstest/
Dtest_fcmp.pnacl.ll13 define i32 @fcmpFalseDouble(double %a, double %b) {
15 %cmp = fcmp false double %a, %b
33 define i32 @fcmpOeqDouble(double %a, double %b) {
35 %cmp = fcmp oeq double %a, %b
54 define i32 @fcmpOgtDouble(double %a, double %b) {
56 %cmp = fcmp ogt double %a, %b
74 define i32 @fcmpOgeDouble(double %a, double %b) {
76 %cmp = fcmp oge double %a, %b
94 define i32 @fcmpOltDouble(double %a, double %b) {
96 %cmp = fcmp olt double %a, %b
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtc/
Drandom.inl204 struct compute_linearRand<double, lowp, vecType>
206 …GLM_FUNC_QUALIFIER static vecType<double, lowp> call(vecType<double, lowp> const & Min, vecType<do…
208 …return vecType<double, lowp>(compute_rand<uint16, lowp, vecType>::call()) / static_cast<double>(st…
213 struct compute_linearRand<double, mediump, vecType>
215 …GLM_FUNC_QUALIFIER static vecType<double, mediump> call(vecType<double, mediump> const & Min, vecT…
217 …return vecType<double, mediump>(compute_rand<uint32, mediump, vecType>::call()) / static_cast<doub…
222 struct compute_linearRand<double, highp, vecType>
224 …GLM_FUNC_QUALIFIER static vecType<double, highp> call(vecType<double, highp> const & Min, vecType<
226 …return vecType<double, highp>(compute_rand<uint64, highp, vecType>::call()) / static_cast<double>(…
231 struct compute_linearRand<long double, lowp, vecType>
[all …]
/third_party/openGLES/extensions/NV/
DNV_shader_atomic_float64.txt49 or shared memory with double-precision floating-point components. The set
52 accumulate the sum of double-precision floating-point values into buffer
55 This extension provides GLSL support for atomics targeting double-precision
98 double atomicAdd(coherent inout double mem, double data)
102 double atomicExchange(coherent inout double mem, double data)
112 double atomicAdd(double *address, double data);
113 double atomicExchange(double *address, double data);
135 "F64" storage modifier with the "ATOM" opcode to perform atomic double-
168 (1) What double-precision floating-point targets are supported for
171 RESOLVED: This extension only supports atomic operations on double-
[all …]
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_shader_atomic_float64.txt49 or shared memory with double-precision floating-point components. The set
52 accumulate the sum of double-precision floating-point values into buffer
55 This extension provides GLSL support for atomics targeting double-precision
98 double atomicAdd(coherent inout double mem, double data)
102 double atomicExchange(coherent inout double mem, double data)
112 double atomicAdd(double *address, double data);
113 double atomicExchange(double *address, double data);
135 "F64" storage modifier with the "ATOM" opcode to perform atomic double-
168 (1) What double-precision floating-point targets are supported for
171 RESOLVED: This extension only supports atomic operations on double-
[all …]
/third_party/protobuf/objectivec/Tests/
DGPBWellKnownTypesTest.m59 @"Offset %f - Date: %@", (double)value, date);
61 @"Offset %f - Date: %@", (double)value, date);
69 @"Offset %f - Date: %@", (double)value, date);
76 @"Offset %f - Date: %@", (double)value, date);
78 @"Offset %f - Date: %@", (double)value, date);
82 @"Offset %f - Date: %@", (double)value, date);
90 @"Offset %f - Date: %@", (double)value, date);
92 @"Offset %f - Date: %@", (double)value, date);
96 @"Offset %f - Date: %@", (double)value, date);
104 @"Offset %f - Date: %@", (double)value, date);
[all …]

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