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Searched refs:draw_tiles_y (Results 1 – 12 of 12) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3dx_rcl.c579 (job->draw_tiles_x > 1 || job->draw_tiles_y > 1); in do_double_initial_tile_clear()
592 layer * job->draw_tiles_x * job->draw_tiles_y * 64; in emit_render_layer()
605 frame_h_in_supertiles = div_round_up(job->draw_tiles_y, in emit_render_layer()
620 config.total_frame_height_in_tiles = job->draw_tiles_y; in emit_render_layer()
Dv3dx_draw.c59 MAX2(job->num_layers, 1) * job->draw_tiles_x * job->draw_tiles_y * 64; in v3dX()
81 job->draw_tiles_y * in v3dX()
127 config.height_in_tiles = job->draw_tiles_y; in v3dX()
Dv3d_context.h415 uint32_t draw_tiles_y; /** @< Number of tiles high for framebuffer. */ member
Dv3d_job.c422 job->draw_tiles_y = DIV_ROUND_UP(v3d->framebuffer.height, in v3d_get_job_for_fbo()
Dv3d_blit.c531 job->draw_tiles_y = DIV_ROUND_UP(job->draw_height, in v3d_tlb_blit()
/third_party/mesa3d/src/gallium/drivers/vc4/
Dvc4_context.h262 uint32_t draw_tiles_y; /** @< Number of tiles high for framebuffer. */ member
Dvc4_job.c265 job->draw_tiles_y = DIV_ROUND_UP(vc4->framebuffer.height, in vc4_get_job_for_fbo()
Dvc4_draw.c87 bin.height_in_tiles = job->draw_tiles_y; in vc4_start_draw()
/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_private.h793 uint32_t draw_tiles_y; member
817 (tiling->draw_tiles_x > 1 || tiling->draw_tiles_y > 1 || in v3dv_do_double_initial_tile_clear()
Dv3dvx_meta_common.c143 64 * min_layer * tiling->draw_tiles_x * tiling->draw_tiles_y; in emit_frame_setup()
151 config.total_frame_height_in_tiles = tiling->draw_tiles_y; in emit_frame_setup()
Dv3dv_cmd_buffer.c390 tiling->draw_tiles_y = DIV_ROUND_UP(height, tiling->tile_height); in job_compute_frame_tiling()
400 DIV_ROUND_UP(tiling->draw_tiles_y, tiling->supertile_height); in job_compute_frame_tiling()
451 tiling->draw_tiles_y; in v3dv_job_start_frame()
480 tiling->draw_tiles_y * in v3dv_job_start_frame()
Dv3dvx_cmd_buffer.c718 64 * layer * tiling->draw_tiles_x * tiling->draw_tiles_y; in cmd_buffer_emit_render_pass_layer_rcl()
994 config.total_frame_height_in_tiles = tiling->draw_tiles_y; in v3dX()