Searched refs:dynamic_inputs (Results 1 – 10 of 10) sorted by relevance
119 bool dynamic_inputs; member
780 if (program->stage.has(SWStage::VS) && program->info.vs.dynamic_inputs) { in insert_wait_states()
5455 if (ctx->shader->info.stage == MESA_SHADER_VERTEX && ctx->program->info.vs.dynamic_inputs) { in visit_load_input()11623 if (ctx->stage.has(SWStage::VS) && ctx->program->info.vs.dynamic_inputs) { in add_startpgm()
87 ASSIGN_FIELD(vs.dynamic_inputs); in radv_aco_convert_shader_info()
473 info->vs.dynamic_inputs = true; in radv_nir_shader_info_pass()479 info->vs.use_per_attribute_vb_descs = device->robust_buffer_access || info->vs.dynamic_inputs; in radv_nir_shader_info_pass()
277 bool dynamic_inputs; member
341 if (info->vs.dynamic_inputs) { in declare_vs_input_vgprs()
1213 vs_shader->info.vs.dynamic_inputs ? &cmd_buffer->state.dynamic_vs_input : NULL; in radv_prepare_dgc()
3059 assert(vs_shader->info.vs.dynamic_inputs); in lookup_vs_prolog()3709 vs_shader->info.vs.dynamic_inputs ? &cmd_buffer->state.dynamic_vs_input : NULL; in radv_write_vertex_descriptors()
6766 if (vs_info->vs.dynamic_inputs) in radv_pipeline_init_vertex_input_state()