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Searched refs:dynamic_inputs (Results 1 – 10 of 10) sorted by relevance

/third_party/mesa3d/src/amd/compiler/
Daco_shader_info.h119 bool dynamic_inputs; member
Daco_insert_waitcnt.cpp780 if (program->stage.has(SWStage::VS) && program->info.vs.dynamic_inputs) { in insert_wait_states()
Daco_instruction_selection.cpp5455 if (ctx->shader->info.stage == MESA_SHADER_VERTEX && ctx->program->info.vs.dynamic_inputs) { in visit_load_input()
11623 if (ctx->stage.has(SWStage::VS) && ctx->program->info.vs.dynamic_inputs) { in add_startpgm()
/third_party/mesa3d/src/amd/vulkan/
Dradv_aco_shader_info.h87 ASSIGN_FIELD(vs.dynamic_inputs); in radv_aco_convert_shader_info()
Dradv_shader_info.c473 info->vs.dynamic_inputs = true; in radv_nir_shader_info_pass()
479 info->vs.use_per_attribute_vb_descs = device->robust_buffer_access || info->vs.dynamic_inputs; in radv_nir_shader_info_pass()
Dradv_shader.h277 bool dynamic_inputs; member
Dradv_shader_args.c341 if (info->vs.dynamic_inputs) { in declare_vs_input_vgprs()
Dradv_device_generated_commands.c1213 vs_shader->info.vs.dynamic_inputs ? &cmd_buffer->state.dynamic_vs_input : NULL; in radv_prepare_dgc()
Dradv_cmd_buffer.c3059 assert(vs_shader->info.vs.dynamic_inputs); in lookup_vs_prolog()
3709 vs_shader->info.vs.dynamic_inputs ? &cmd_buffer->state.dynamic_vs_input : NULL; in radv_write_vertex_descriptors()
Dradv_pipeline.c6766 if (vs_info->vs.dynamic_inputs) in radv_pipeline_init_vertex_input_state()