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Searched refs:dynamic_vs_input (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_device_generated_commands.c1213 vs_shader->info.vs.dynamic_inputs ? &cmd_buffer->state.dynamic_vs_input : NULL; in radv_prepare_dgc()
1219 vs_state ? cmd_buffer->state.dynamic_vs_input.bindings[i] in radv_prepare_dgc()
Dradv_cmd_buffer.c3061 const struct radv_vs_input_state *state = &cmd_buffer->state.dynamic_vs_input; in lookup_vs_prolog()
3265 const struct radv_vs_input_state *state = &cmd_buffer->state.dynamic_vs_input; in emit_prolog_inputs()
3709 vs_shader->info.vs.dynamic_inputs ? &cmd_buffer->state.dynamic_vs_input : NULL; in radv_write_vertex_descriptors()
3717 vs_state ? cmd_buffer->state.dynamic_vs_input.bindings[i] in radv_write_vertex_descriptors()
5096 const struct radv_vs_input_state *state = &cmd_buffer->state.dynamic_vs_input; in radv_CmdBindVertexBuffers2()
6051 struct radv_vs_input_state *state = &cmd_buffer->state.dynamic_vs_input; in radv_CmdSetVertexInputEXT()
Dradv_private.h1451 struct radv_vs_input_state dynamic_vs_input; member