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/third_party/skia/src/gpu/geometry/
DGrQuadUtils.cpp1091 V4f e1v = skvx::shuffle<2, 3, 2, 3>(fV) - skvx::shuffle<0, 1, 0, 1>(fV); in moveTo() local
1093 correct_bad_edges(e1Bad, &e1u, &e1v, &e1r); in moveTo()
1101 fV += a * e1v + b * e2v; in moveTo()