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/third_party/skia/src/gpu/geometry/
DGrQuadUtils.cpp1008 V4f e1w = skvx::shuffle<2, 3, 2, 3>(fW) - skvx::shuffle<0, 1, 0, 1>(fW); in moveTo() local
1010 correct_bad_edges(e1Bad, &e1x, &e1y, &e1w); in moveTo()
1024 V4f c1x = e1w * x2d - e1x; in moveTo()
1025 V4f c1y = e1w * y2d - e1y; in moveTo()
1072 fW += a * e1w + b * e2w; in moveTo()