/third_party/ffmpeg/libavcodec/ |
D | sanm.c | 343 static enum GlyphDir which_direction(enum GlyphEdge edge0, enum GlyphEdge edge1) in which_direction() argument 345 if ((edge0 == LEFT_EDGE && edge1 == RIGHT_EDGE) || in which_direction() 346 (edge1 == LEFT_EDGE && edge0 == RIGHT_EDGE) || in which_direction() 347 (edge0 == BOTTOM_EDGE && edge1 != TOP_EDGE) || in which_direction() 348 (edge1 == BOTTOM_EDGE && edge0 != TOP_EDGE)) in which_direction() 350 else if ((edge0 == TOP_EDGE && edge1 != BOTTOM_EDGE) || in which_direction() 351 (edge1 == TOP_EDGE && edge0 != BOTTOM_EDGE)) in which_direction() 353 else if ((edge0 == LEFT_EDGE && edge1 != RIGHT_EDGE) || in which_direction() 354 (edge1 == LEFT_EDGE && edge0 != RIGHT_EDGE)) in which_direction() 356 else if ((edge0 == TOP_EDGE && edge1 == BOTTOM_EDGE) || in which_direction() [all …]
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/third_party/skia/samplecode/ |
D | SamplePatch.cpp | 115 SkPoint* edge0 = storage.get(); in draw() local 116 SkPoint* edge1 = edge0 + nu; in draw() 121 eval_patch_edge(fPts + 0, edge0, nu); in draw() 125 edge3[nv] = edge0[0]; // the last shall be first in draw() 136 memcpy(verts, edge0, (nu + 1) * sizeof(SkPoint)); in draw() 143 eval_sheet(edge0, nu, nv, col, row, &r[col]); in draw()
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/detail/ |
D | func_common.hpp | 271 GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x); 274 GLM_FUNC_DECL vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x); 277 …GLM_FUNC_DECL vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edge1, v…
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D | func_common.inl | 299 …GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & edge0, vecType<T, P> const & ed… 302 …vecType<T, P> const tmp(clamp((x - edge0) / (edge1 - edge0), static_cast<T>(0), static_cast<T>(1))… 602 GLM_FUNC_QUALIFIER genType smoothstep(genType edge0, genType edge1, genType x) argument 606 genType const tmp(clamp((x - edge0) / (edge1 - edge0), genType(0), genType(1))); 611 GLM_FUNC_QUALIFIER vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x) argument 613 …p_vector<T, P, vecType, detail::is_aligned<P>::value>::call(vecType<T, P>(edge0), vecType<T, P>(ed… 617 …GLM_FUNC_QUALIFIER vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edg… argument 619 …return detail::compute_smoothstep_vector<T, P, vecType, detail::is_aligned<P>::value>::call(edge0,…
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D | func_common_simd.inl | 221 …GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& edge0, tvec4<float, P> const… 224 result.data = glm_vec4_smoothstep(edge0.data, edge1.data, x.data);
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/simd/ |
D | common.h | 205 GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_smoothstep(glm_vec4 edge0, glm_vec4 edge1, glm_vec4 x) in glm_vec4_smoothstep() argument 207 glm_vec4 const sub0 = glm_vec4_sub(x, edge0); in glm_vec4_smoothstep() 208 glm_vec4 const sub1 = glm_vec4_sub(edge1, edge0); in glm_vec4_smoothstep()
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/third_party/skia/src/sksl/ |
D | sksl_public.sksl | 96 $genType smoothstep($genType edge0, $genType edge1, $genType x); 97 $genType smoothstep(float edge0, float edge1, $genType x); 98 $genHType smoothstep($genHType edge0, $genHType edge1, $genHType x); 99 $genHType smoothstep(half edge0, half edge1, $genHType x);
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D | sksl_gpu.sksl | 105 $genType smoothstep($genType edge0, $genType edge1, $genType x); 106 $genType smoothstep(float edge0, float edge1, $genType x); 107 $genHType smoothstep($genHType edge0, $genHType edge1, $genHType x); 108 $genHType smoothstep(half edge0, half edge1, $genHType x);
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtx/ |
D | simd_vec4.hpp | 318 detail::fvec4SIMD const & edge0, 323 float const & edge0,
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D | simd_vec4.inl | 474 detail::fvec4SIMD const & edge0, argument 479 return detail::sse_ssp_ps(edge0.Data, edge1.Data, x.Data); 484 float const & edge0, argument 489 return detail::sse_ssp_ps(_mm_set1_ps(edge0), _mm_set1_ps(edge1), x.Data);
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/third_party/vk-gl-cts/framework/common/ |
D | tcuVectorUtil.hpp | 72 inline float smoothStep (float edge0, float edge1, float x) in smoothStep() argument 74 if (x <= edge0) return 0.0f; in smoothStep() 76 float t = de::clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f); in smoothStep()
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/third_party/mesa3d/src/compiler/nir/ |
D | nir_builtin_builder.c | 132 nir_smoothstep(nir_builder *b, nir_ssa_def *edge0, nir_ssa_def *edge1, nir_ssa_def *x) in nir_smoothstep() argument 139 nir_fsat(b, nir_fdiv(b, nir_fsub(b, x, edge0), in nir_smoothstep() 140 nir_fsub(b, edge1, edge0))); in nir_smoothstep()
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D | nir_builtin_builder.h | 44 nir_ssa_def* nir_smoothstep(nir_builder *b, nir_ssa_def *edge0,
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/third_party/skia/third_party/externals/opengl-registry/extensions/AMD/ |
D | AMD_gpu_shader_half_float.txt | 575 …| genF16Type smoothstep (genF16Type edge0, | Returns 0.0 if x <= edge0 and 1.0 if x >= edge1… 577 …| genF16Type x) | and 1 when edge0 < x < edge1. This is useful in… 578 …| genF16Type smoothstep (float16_t edge0, | cases where you would want a threshold function… 581 …| | t = clamp((x - edge0) / (edge1 - edge0), 0, … 583 …| | Results are undefined if edge0 >= edge1. …
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/third_party/openGLES/extensions/AMD/ |
D | AMD_gpu_shader_half_float.txt | 575 …| genF16Type smoothstep (genF16Type edge0, | Returns 0.0 if x <= edge0 and 1.0 if x >= edge1… 577 …| genF16Type x) | and 1 when edge0 < x < edge1. This is useful in… 578 …| genF16Type smoothstep (float16_t edge0, | cases where you would want a threshold function… 581 …| | t = clamp((x - edge0) / (edge1 - edge0), 0, … 583 …| | Results are undefined if edge0 >= edge1. …
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/ |
D | vktShaderBuiltinPrecisionTests.cpp | 4375 double applyExact (double edge0, double edge1) const in applyExact() argument 4377 return (edge0 >= edge1) ? TCU_NAN : 0.0; in applyExact() 4380 double precision (const EvalContext&, double, double edge0, double edge1) const in precision() argument 4382 return (edge0 >= edge1) ? TCU_NAN : 0.0; in precision() 4386 ExprP<deFloat16> nanIfGreaterOrEqual(const ExprP<deFloat16>& edge0, const ExprP<deFloat16>& edge1) in nanIfGreaterOrEqual() argument 4388 return app<NanIfGreaterOrEqual< Signature<deFloat16, deFloat16, deFloat16> > >(edge0, edge1); in nanIfGreaterOrEqual() 4391 ExprP<float> nanIfGreaterOrEqual(const ExprP<float>& edge0, const ExprP<float>& edge1) in nanIfGreaterOrEqual() argument 4393 return app<NanIfGreaterOrEqual< Signature<float, float, float> > >(edge0, edge1); in nanIfGreaterOrEqual() 4396 ExprP<double> nanIfGreaterOrEqual(const ExprP<double>& edge0, const ExprP<double>& edge1) in nanIfGreaterOrEqual() argument 4398 return app<NanIfGreaterOrEqual< Signature<double, double, double> > >(edge0, edge1); in nanIfGreaterOrEqual() [all …]
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderBuiltinPrecisionTests.cpp | 4375 double applyExact (double edge0, double edge1) const in applyExact() argument 4377 return (edge0 >= edge1) ? TCU_NAN : 0.0; in applyExact() 4380 double precision (const EvalContext&, double, double edge0, double edge1) const in precision() argument 4382 return (edge0 >= edge1) ? TCU_NAN : 0.0; in precision() 4386 ExprP<deFloat16> nanIfGreaterOrEqual(const ExprP<deFloat16>& edge0, const ExprP<deFloat16>& edge1) in nanIfGreaterOrEqual() argument 4388 return app<NanIfGreaterOrEqual< Signature<deFloat16, deFloat16, deFloat16> > >(edge0, edge1); in nanIfGreaterOrEqual() 4391 ExprP<float> nanIfGreaterOrEqual(const ExprP<float>& edge0, const ExprP<float>& edge1) in nanIfGreaterOrEqual() argument 4393 return app<NanIfGreaterOrEqual< Signature<float, float, float> > >(edge0, edge1); in nanIfGreaterOrEqual() 4396 ExprP<double> nanIfGreaterOrEqual(const ExprP<double>& edge0, const ExprP<double>& edge1) in nanIfGreaterOrEqual() argument 4398 return app<NanIfGreaterOrEqual< Signature<double, double, double> > >(edge0, edge1); in nanIfGreaterOrEqual() [all …]
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/third_party/skia/src/sksl/ir/ |
D | SkSLFunctionCall.cpp | 400 double evaluate_smoothstep(double edge0, double edge1, double x) { in evaluate_smoothstep() argument 401 double t = sk_ieee_double_divide(x - edge0, edge1 - edge0); in evaluate_smoothstep()
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | ShaderCore.cpp | 1222 …void ShaderCore::smooth(Vector4f &dst, const Vector4f &edge0, const Vector4f &edge1, const Vector4… in smooth() argument 1224 …Float4 tx = Min(Max((x.x - edge0.x) / (edge1.x - edge0.x), Float4(0.0f)), Float4(1.0f)); dst.x = t… in smooth() 1225 …Float4 ty = Min(Max((x.y - edge0.y) / (edge1.y - edge0.y), Float4(0.0f)), Float4(1.0f)); dst.y = t… in smooth() 1226 …Float4 tz = Min(Max((x.z - edge0.z) / (edge1.z - edge0.z), Float4(0.0f)), Float4(1.0f)); dst.z = t… in smooth() 1227 …Float4 tw = Min(Max((x.w - edge0.w) / (edge1.w - edge0.w), Float4(0.0f)), Float4(1.0f)); dst.w = t… in smooth()
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | SpirvShaderGLSLstd450.cpp | 214 auto edge0 = Operand(this, state, insn.word(5)); in EmitExtGLSLstd450() local 219 auto tx = Min(Max((x.Float(i) - edge0.Float(i)) / in EmitExtGLSLstd450() 220 (edge1.Float(i) - edge0.Float(i)), in EmitExtGLSLstd450()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
D | IntermNode.cpp | 3949 float edge0 = unionArrays[0][i].getFConst(); in FoldAggregateBuiltIn() local 3953 if (edge0 >= edge1) in FoldAggregateBuiltIn() 3962 float t = gl::clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f); in FoldAggregateBuiltIn()
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/third_party/skia/src/sksl/codegen/ |
D | SkSLVMCodeGenerator.cpp | 1200 return ternary([](skvm::F32 edge0, skvm::F32 edge1, skvm::F32 x) { in writeIntrinsicCall() argument 1201 skvm::F32 t = skvm::clamp01((x - edge0) / (edge1 - edge0)); in writeIntrinsicCall()
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/third_party/ffmpeg/libavfilter/ |
D | vf_xfade.c | 258 static inline float smoothstep(float edge0, float edge1, float x) in smoothstep() argument 262 t = av_clipf((x - edge0) / (edge1 - edge0), 0.f, 1.f); in smoothstep()
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_gpu_shader_fp64.txt | 719 genDType smoothstep(genDType edge0, genDType edge1, genDType x); 720 genDType smoothstep(double edge0, double edge1, genDType x);
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/third_party/openGLES/extensions/ARB/ |
D | ARB_gpu_shader_fp64.txt | 729 genDType smoothstep(genDType edge0, genDType edge1, genDType x); 730 genDType smoothstep(double edge0, double edge1, genDType x);
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