Searched refs:effectiveStride (Results 1 – 4 of 4) sorted by relevance
543 GLsizei effectiveStride = in setVertexAttribPointerImpl() local565 bindVertexBufferImpl(context, attribIndex, boundBuffer, offset, effectiveStride); in setVertexAttribPointerImpl()
288 effectiveStride = stride;290 compute effectiveStride based on size/type;293 // VERTEX_BINDING_STRIDE will be set to effectiveStride296 (char *)pointer - (char *)NULL, effectiveStride);
298 effectiveStride = stride;300 compute effectiveStride based on size/type;303 // VERTEX_BINDING_STRIDE will be set to effectiveStride306 (char *)pointer - (char *)NULL, effectiveStride);
944 GLsizei effectiveStride = stride != 0 ? in update_array() local948 effectiveStride, false, false); in update_array()