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Searched refs:enable_exclusive (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/amd/llvm/
Dac_llvm_build.c4024 if (ws->enable_exclusive) { in ac_build_wg_wavescan_bottom()
4057 if (ws->enable_exclusive) { in ac_build_wg_scan_top()
4067 bool enable_exclusive = ws->enable_exclusive; in ac_build_wg_scan_top() local
4069 ws->enable_exclusive = ws->enable_exclusive || enable_inclusive; in ac_build_wg_scan_top()
4072 ws->enable_exclusive = enable_exclusive; in ac_build_wg_scan_top()
4084 bool enable_exclusive = ws->enable_exclusive; in ac_build_wg_scan_bottom() local
4086 ws->enable_exclusive = ws->enable_exclusive || enable_inclusive; in ac_build_wg_scan_bottom()
4089 ws->enable_exclusive = enable_exclusive; in ac_build_wg_scan_bottom()
4094 if (ws->enable_exclusive) in ac_build_wg_scan_bottom()
Dac_llvm_build.h507 bool enable_exclusive; member
/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dgfx10_shader_ngg.c563 primemit_scan[stream].enable_exclusive = true; in build_streamout()
2209 vertlive_scan.enable_exclusive = true; in gfx10_ngg_gs_build_end()