Searched refs:existing_state (Results 1 – 6 of 6) sorted by relevance
45 const BlockInitialState* existing_state = in EndInstructionBlock() local49 if (existing_state) { in EndInstructionBlock()50 DCHECK(existing_state->register_ == eh_frame_writer_.base_register()); in EndInstructionBlock()51 DCHECK_EQ(existing_state->offset_, eh_frame_writer_.base_offset()); in EndInstructionBlock()52 DCHECK_EQ(existing_state->tracking_fp_, tracking_fp_); in EndInstructionBlock()
40 const BlockInitialState* existing_state = in EndInstructionBlock() local45 if (existing_state) { in EndInstructionBlock()46 DCHECK_EQ(existing_state->saved_lr_, saved_lr_); in EndInstructionBlock()
44 const BlockInitialState* existing_state = in EndInstructionBlock() local49 if (existing_state) { in EndInstructionBlock()50 DCHECK_EQ(existing_state->saved_lr_, saved_lr_); in EndInstructionBlock()
41 const BlockInitialState* existing_state = in EndInstructionBlock() local46 if (existing_state) { in EndInstructionBlock()47 DCHECK_EQ(existing_state->saved_lr_, saved_lr_); in EndInstructionBlock()
69 update_subresource_state(D3D12_RESOURCE_STATES *existing_state, D3D12_RESOURCE_STATES new_state) in update_subresource_state() argument71 if (*existing_state == UNKNOWN_RESOURCE_STATE || new_state == UNKNOWN_RESOURCE_STATE || in update_subresource_state()73 *existing_state = new_state; in update_subresource_state()76 *existing_state |= new_state; in update_subresource_state()