Searched refs:explicit_xfb_offset (Results 1 – 8 of 8) sorted by relevance
86 || this->flags.q.explicit_xfb_offset in has_layout()476 if (q.flags.q.explicit_offset || q.flags.q.explicit_xfb_offset) in merge_qualifier()888 Q2(explicit_xfb_offset, xfb_offset); in validate_flags()
190 new_var->data.explicit_xfb_offset = in run()
3833 if (qual->flags.q.explicit_xfb_offset) { in apply_layout_qualifier_to_variable()3842 var->data.explicit_xfb_offset = true; in apply_layout_qualifier_to_variable()7744 if (qual->flags.q.explicit_xfb_offset) { in ast_process_struct_or_iface_block_members()7753 if (layout && layout->flags.q.explicit_xfb_offset) { in ast_process_struct_or_iface_block_members()8036 allowed_blk_qualifiers.flags.q.explicit_xfb_offset = 1; in hir()8133 if (layout.flags.q.explicit_xfb_offset) { in hir()8340 layout.flags.q.explicit_xfb_offset ? (int) qual_xfb_offset : -1; in hir()8608 var->data.explicit_xfb_offset = true; in hir()
601 unsigned explicit_xfb_offset:1; /**< xfb_offset value assigned explicitly by shader code */ member
791 unsigned explicit_xfb_offset:1; member
2031 this->data.explicit_xfb_offset = false; in ir_variable()
682 var->data.explicit_offset = ir->data.explicit_xfb_offset; in visit()
1823 $$.flags.q.explicit_xfb_offset = 1;