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Searched refs:f2u (Results 1 – 14 of 14) sorted by relevance

/third_party/mesa3d/src/intel/compiler/
Dtest_vf_float_conversions.cpp56 f2u(float f) in f2u() function
70 EXPECT_EQ(f2u(expected), f2u(brw_vf_to_float(vf))); in TEST_F()
93 EXPECT_EQ(f2u(brw_vf_to_float(brw_float_to_vf(+0.0f))), f2u(+0.0f)); in TEST_F()
94 EXPECT_EQ(f2u(brw_vf_to_float(brw_float_to_vf(-0.0f))), f2u(-0.0f)); in TEST_F()
/third_party/mesa3d/src/compiler/glsl/
Dlower_packing_builtins.cpp664 f2u(round_even(mul(saturate(vec2_rval), constant(65535.0f))))); in lower_pack_unorm_2x16()
708 f2u(round_even(mul(saturate(vec4_rval), constant(255.0f))))); in lower_pack_unorm_4x8()
940 assign(u16, f2u(round_even(mul(expr(ir_unop_abs, f), in pack_half_1x16_nosign()
974 f2u(round_even( in pack_half_1x16_nosign()
Dir_builder.h181 ir_expression *f2u(operand a);
Dir_builder.cpp467 f2u(operand a) in f2u() function
/third_party/mesa3d/src/compiler/nir/
Dnir_search.c141 MATCH_ICONV_CASE(f2u) in nir_op_matches_search_op()
184 MATCH_ICONV_CASE(f2u) in nir_search_op_for_nir_op()
238 RET_ICONV_CASE(f2u) in nir_op_for_search_op()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DShaderCore.hpp243 void f2u(Vector4f &dst, const Vector4f &src);
DVertexProgram.cpp246 case Shader::OPCODE_F2U: f2u(d, s0); break; in program()
DPixelProgram.cpp199 case Shader::OPCODE_F2U: f2u(d, s0); break; in applyShader()
DShaderCore.cpp734 void ShaderCore::f2u(Vector4f &dst, const Vector4f &src) in f2u() function in sw::ShaderCore
/third_party/mesa3d/docs/relnotes/
D21.0.0.rst581 - pan/bi: Set roundmode to RTZ for f2u operations
D19.1.0.rst1951 - nir/algebraic: Convert some f2u to f2i
D20.1.0.rst645 - pan/midgard: Fix f2u naming confusion
D21.3.0.rst1797 - Revert "nir/algebraic: Convert some f2u to f2i"
D21.1.0.rst710 - nir: Add {i2f, u2f, f2i, f2u} helpers