Searched refs:fBackendTextures (Results 1 – 1 of 1) sorted by relevance
15 SkTArray<GrBackendTexture> fBackendTextures; member in CreateBackendTextureBench31 fBackendTextures.reserve_back(loops); in onDraw()35 fBackendTextures.push_back(context->createBackendTexture( in onDraw()47 for (int i = 0; i < fBackendTextures.count(); ++i) { in onPerCanvasPostDraw()48 if (fBackendTextures[i].isValid()) { in onPerCanvasPostDraw()49 context->deleteBackendTexture(fBackendTextures[i]); in onPerCanvasPostDraw()52 fBackendTextures.reset(); in onPerCanvasPostDraw()