Searched refs:fBindTexture0WhenChangingTextureFBOMultisampleCount (Results 1 – 2 of 2) sorted by relevance
417 return fBindTexture0WhenChangingTextureFBOMultisampleCount; in bindTexture0WhenChangingTextureFBOMultisampleCount()600 bool fBindTexture0WhenChangingTextureFBOMultisampleCount : 1; variable
63 fBindTexture0WhenChangingTextureFBOMultisampleCount = false; in GrGLCaps()4339 fBindTexture0WhenChangingTextureFBOMultisampleCount = true; in applyDriverCorrectnessWorkarounds()