Home
last modified time | relevance | path

Searched refs:fCanUseFragCoord (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/src/gpu/
DGrShaderCaps.cpp36 fCanUseFragCoord = true; in GrShaderCaps()
120 writer->appendBool("Can use gl_FragCoord", fCanUseFragCoord); in dumpJSON()
174 SkASSERT(fCanUseFragCoord); in applyOptionsOverrides()
DGrShaderCaps.h148 bool canUseFragCoord() const { return fCanUseFragCoord; } in canUseFragCoord()
311 bool fCanUseFragCoord : 1; variable
/third_party/skia/src/sksl/
DSkSLUtil.h225 bool fCanUseFragCoord = true; variable
227 return fCanUseFragCoord; in canUseFragCoord()
324 result->fCanUseFragCoord = false; in CannotUseFragCoord()
/third_party/skia/src/gpu/gl/
DGrGLCaps.cpp3982 shaderCaps->fCanUseFragCoord = false; in applyDriverCorrectnessWorkarounds()
3987 shaderCaps->fCanUseFragCoord = false; in applyDriverCorrectnessWorkarounds()