Searched refs:fCanUseFragCoord (Results 1 – 4 of 4) sorted by relevance
36 fCanUseFragCoord = true; in GrShaderCaps()120 writer->appendBool("Can use gl_FragCoord", fCanUseFragCoord); in dumpJSON()174 SkASSERT(fCanUseFragCoord); in applyOptionsOverrides()
148 bool canUseFragCoord() const { return fCanUseFragCoord; } in canUseFragCoord()311 bool fCanUseFragCoord : 1; variable
225 bool fCanUseFragCoord = true; variable227 return fCanUseFragCoord; in canUseFragCoord()324 result->fCanUseFragCoord = false; in CannotUseFragCoord()
3982 shaderCaps->fCanUseFragCoord = false; in applyDriverCorrectnessWorkarounds()3987 shaderCaps->fCanUseFragCoord = false; in applyDriverCorrectnessWorkarounds()