Searched refs:fChunks (Results 1 – 9 of 9) sorted by relevance
25 , fChunks((Chunk*)sk_calloc_throw(NumChunksFor(fSize) * sizeof(Chunk))) in SkBitSet()34 this->fChunks = std::move(that.fChunks);49 Chunk* chunks = fChunks.get(); in set()62 Chunk* chunks = fChunks.get(); in reset()79 const Chunk* chunks = fChunks.get(); in forEachSetIndex()97 const Chunk* chunks = fChunks.get(); in findFirst()111 const Chunk* chunks = fChunks.get(); in findFirstUnset()133 std::unique_ptr<Chunk, SkFunctionWrapper<void(void*), sk_free>> fChunks; variable136 return fChunks.get() + (index / kChunkBits); in chunkFor()
13 if (!fChunks->empty()) { in ~GrVertexChunkBuilder()15 fChunks->back().fCount = fCurrChunkVertexCount; in ~GrVertexChunkBuilder()20 if (!fChunks->empty()) { in allocChunk()22 fChunks->back().fCount = fCurrChunkVertexCount; in allocChunk()25 GrVertexChunk* chunk = &fChunks->push_back(); in allocChunk()33 fChunks->pop_back(); in allocChunk()
41 , fChunks(chunks) in GrVertexChunkBuilder()83 GrVertexChunkArray* const fChunks; variable
462 fChunks = NULL; in ZNStringPool()467 fChunks = new ZNStringPoolChunk; in ZNStringPool()468 if (fChunks == NULL) { in ZNStringPool()488 while (fChunks != NULL) { in ~ZNStringPool()489 ZNStringPoolChunk *nextChunk = fChunks->fNext; in ~ZNStringPool()490 delete fChunks; in ~ZNStringPool()491 fChunks = nextChunk; in ~ZNStringPool()509 int32_t remainingLength = POOL_CHUNK_SIZE - fChunks->fLimit; in get()516 ZNStringPoolChunk *oldChunk = fChunks; in get()517 fChunks = new ZNStringPoolChunk; in get()[all …]
68 ZNStringPoolChunk *fChunks;
470 fChunks = NULL; in ZNStringPool()475 fChunks = new ZNStringPoolChunk; in ZNStringPool()476 if (fChunks == NULL) { in ZNStringPool()496 while (fChunks != NULL) { in ~ZNStringPool()497 ZNStringPoolChunk *nextChunk = fChunks->fNext; in ~ZNStringPool()498 delete fChunks; in ~ZNStringPool()499 fChunks = nextChunk; in ~ZNStringPool()517 int32_t remainingLength = POOL_CHUNK_SIZE - fChunks->fLimit; in get()524 ZNStringPoolChunk *oldChunk = fChunks; in get()525 fChunks = new ZNStringPoolChunk; in get()[all …]
470 fChunks = nullptr; in ZNStringPool()475 fChunks = new ZNStringPoolChunk; in ZNStringPool()476 if (fChunks == nullptr) { in ZNStringPool()496 while (fChunks != nullptr) { in ~ZNStringPool()497 ZNStringPoolChunk *nextChunk = fChunks->fNext; in ~ZNStringPool()498 delete fChunks; in ~ZNStringPool()499 fChunks = nextChunk; in ~ZNStringPool()517 int32_t remainingLength = POOL_CHUNK_SIZE - fChunks->fLimit; in get()524 ZNStringPoolChunk *oldChunk = fChunks; in get()525 fChunks = new ZNStringPoolChunk; in get()[all …]