Searched refs:fColor1 (Results 1 – 6 of 6) sorted by relevance
143 , fColor1(SK_ColorUNUSED) { in FakePaint()149 fColor1 = SK_ColorUNUSED; in setColor()159 fColor1 = c1; in setLinear()165 fColor1 = c1; in setRadial()169 SkColor c1() const { return fColor1; } in c1()175 return 0xFF != SkColorGetA(fColor0) && 0xFF != SkColorGetA(fColor1); in isTransparent()195 SkColor fColor1 = SK_ColorBLACK; variable
91 return blend(t, fColor0, fColor1); in evalColor()100 return blend(dist, fColor0, fColor1); in evalColor()
26 uint16_t fColor1; member62 block->fColor1 = to565(SK_ColorWHITE); in create_BC1_block()63 SkASSERT(block->fColor0 <= block->fColor1); // this signals a transparent block in create_BC1_block()68 block->fColor1 = to565(SK_ColorBLACK); in create_BC1_block()69 SkASSERT(block->fColor0 > block->fColor1); // this signals an opaque block in create_BC1_block()
52 SkColor fColor1; in onDraw() member75 draw_grad(canvas, r, gRec[i].fColor0, gRec[i].fColor1, SkToBool(doPreMul)); in onDraw()
157 uint16_t fColor1; member194 colors[1] = from565(curBlock->fColor1); in decompress_bc1()195 if (curBlock->fColor0 <= curBlock->fColor1) { // signal for a transparent block in decompress_bc1()
142 uint16_t fColor1; member157 block->fColor1 = to565(col1); in create_BC1_block()158 SkASSERT(block->fColor0 <= block->fColor1); // we always assume transparent blocks in create_BC1_block()