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Searched refs:fCurrChunkVertexCapacity (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/src/gpu/
DGrVertexChunkArray.cpp14 fTarget->putBackVertices(fCurrChunkVertexCapacity - fCurrChunkVertexCount, fStride); in ~GrVertexChunkBuilder()
30 &fCurrChunkVertexCapacity)}; in allocChunk()
31 if (!fCurrChunkVertexWriter || !chunk->fBuffer || fCurrChunkVertexCapacity < minCount) { in allocChunk()
35 fCurrChunkVertexCapacity = 0; in allocChunk()
DGrVertexChunkArray.h55 if (fCurrChunkVertexCount + count > fCurrChunkVertexCapacity && !this->allocChunk(count)) { in appendVertices()
59 SkASSERT(fCurrChunkVertexCount + count <= fCurrChunkVertexCapacity); in appendVertices()
89 int fCurrChunkVertexCapacity = 0; variable