Searched refs:fCurrChunkVertexCapacity (Results 1 – 2 of 2) sorted by relevance
14 fTarget->putBackVertices(fCurrChunkVertexCapacity - fCurrChunkVertexCount, fStride); in ~GrVertexChunkBuilder()30 &fCurrChunkVertexCapacity)}; in allocChunk()31 if (!fCurrChunkVertexWriter || !chunk->fBuffer || fCurrChunkVertexCapacity < minCount) { in allocChunk()35 fCurrChunkVertexCapacity = 0; in allocChunk()
55 if (fCurrChunkVertexCount + count > fCurrChunkVertexCapacity && !this->allocChunk(count)) { in appendVertices()59 SkASSERT(fCurrChunkVertexCount + count <= fCurrChunkVertexCapacity); in appendVertices()89 int fCurrChunkVertexCapacity = 0; variable