Searched refs:fCurrentRenderPass (Results 1 – 2 of 2) sorted by relevance
68 bool withStencil = fCurrentRenderPass->hasStencilAttachment(); in setAttachmentLayouts()69 bool withResolve = fCurrentRenderPass->hasResolveAttachment(); in setAttachmentLayouts()183 bool useFullBounds = fCurrentRenderPass->hasResolveAttachment() && in beginRenderPass()194 const VkExtent2D& granularity = fCurrentRenderPass->granularity(); in beginRenderPass()207 if (!fGpu->beginRenderPass(fCurrentRenderPass, fFramebuffer, &clearColor, fRenderTarget, in beginRenderPass()212 fCurrentRenderPass = nullptr; in beginRenderPass()239 fCurrentRenderPass = fGpu->resourceProvider().findRenderPass(rpHandle, in init()244 if (!fCurrentRenderPass) { in init()252 fCurrentRenderPass = nullptr; in init()255 fCurrentSecondaryCommandBuffer->begin(fGpu, fFramebuffer.get(), fCurrentRenderPass); in init()[all …]
113 const GrVkRenderPass* fCurrentRenderPass; variable