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Searched refs:fCurrentRenderPass (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/src/gpu/vk/
DGrVkOpsRenderPass.cpp68 bool withStencil = fCurrentRenderPass->hasStencilAttachment(); in setAttachmentLayouts()
69 bool withResolve = fCurrentRenderPass->hasResolveAttachment(); in setAttachmentLayouts()
183 bool useFullBounds = fCurrentRenderPass->hasResolveAttachment() && in beginRenderPass()
194 const VkExtent2D& granularity = fCurrentRenderPass->granularity(); in beginRenderPass()
207 if (!fGpu->beginRenderPass(fCurrentRenderPass, fFramebuffer, &clearColor, fRenderTarget, in beginRenderPass()
212 fCurrentRenderPass = nullptr; in beginRenderPass()
239 fCurrentRenderPass = fGpu->resourceProvider().findRenderPass(rpHandle, in init()
244 if (!fCurrentRenderPass) { in init()
252 fCurrentRenderPass = nullptr; in init()
255 fCurrentSecondaryCommandBuffer->begin(fGpu, fFramebuffer.get(), fCurrentRenderPass); in init()
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DGrVkOpsRenderPass.h113 const GrVkRenderPass* fCurrentRenderPass; variable