Searched refs:fCurrentSecondaryCommandBuffer (Results 1 – 2 of 2) sorted by relevance
181 loadFromResolve != LoadFromResolve::kLoad && SkToBool(fCurrentSecondaryCommandBuffer); in beginRenderPass()209 if (fCurrentSecondaryCommandBuffer) { in beginRenderPass()210 fCurrentSecondaryCommandBuffer->end(fGpu); in beginRenderPass()250 fCurrentSecondaryCommandBuffer = fGpu->cmdPool()->findOrCreateSecondaryCommandBuffer(fGpu); in init()251 if (!fCurrentSecondaryCommandBuffer) { in init()255 fCurrentSecondaryCommandBuffer->begin(fGpu, fFramebuffer.get(), fCurrentRenderPass); in init()273 fCurrentSecondaryCommandBuffer = fFramebuffer->externalCommandBuffer(); in initWrapped()274 if (!fCurrentSecondaryCommandBuffer) { in initWrapped()287 if (fCurrentSecondaryCommandBuffer) { in currentCommandBuffer()288 return fCurrentSecondaryCommandBuffer.get(); in currentCommandBuffer()[all …]
112 std::unique_ptr<GrVkSecondaryCommandBuffer> fCurrentSecondaryCommandBuffer; variable