/third_party/skia/src/effects/ |
D | SkEmbossMaskFilter.cpp | 33 normalize3(newLight.fDirection, light.fDirection); in Make() 34 if (!SkScalarsAreFinite(newLight.fDirection, 3)) { in Make() 50 memcpy(light.fDirection, direction, sizeof(light.fDirection)); in MakeEmboss() 67 SkASSERT(SkScalarsAreFinite(fLight.fDirection, 3)); in SkEmbossMaskFilter() 110 matrix.mapVectors((SkVector*)(void*)light.fDirection, in filterMask() 111 (SkVector*)(void*)fLight.fDirection, 1); in filterMask() 115 SkVector* vec = (SkVector*)(void*)light.fDirection; in filterMask() 116 vec->setLength(light.fDirection[0], in filterMask() 117 light.fDirection[1], in filterMask() 118 SkPoint::Length(fLight.fDirection[0], fLight.fDirection[1])); in filterMask()
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D | SkEmbossMask.cpp | 53 SkFixed lx = SkScalarToFixed(light.fDirection[0]); in Emboss() 54 SkFixed ly = SkScalarToFixed(light.fDirection[1]); in Emboss() 55 SkFixed lz = SkScalarToFixed(light.fDirection[2]); in Emboss()
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D | SkEmbossMaskFilter.h | 20 SkScalar fDirection[3]; // x,y,z member
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/third_party/skia/modules/sksg/include/ |
D | SkSGRect.h | 52 uint8_t fDirection : 1; member 56 return static_cast<SkPathDirection>(fDirection); in getDirection() 58 void setDirection(SkPathDirection dir) { fDirection = SkTo<uint8_t>(dir); } in setDirection() 95 uint8_t fDirection : 1; member 99 return static_cast<SkPathDirection>(fDirection); in getDirection() 101 void setDirection(SkPathDirection dir) { fDirection = SkTo<uint8_t>(dir); } in setDirection()
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/third_party/skia/src/gpu/effects/ |
D | GrBicubicEffect.cpp | 43 if (bicubicEffect.fDirection == GrBicubicEffect::Direction::kXY) { in emitCode() 68 const char* d = bicubicEffect.fDirection == Direction::kX ? "x" : "y"; in emitCode() 77 if (bicubicEffect.fDirection == Direction::kX) { in emitCode() 204 , fDirection(direction) in GrBicubicEffect() 213 , fDirection(that.fDirection) in GrBicubicEffect() 217 uint32_t key = (static_cast<uint32_t>(fDirection) << 0) | (static_cast<uint32_t>(fClamp) << 2); in onAddToKey() 227 return fDirection == that.fDirection && in onIsEqual()
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D | GrGaussianConvolutionFragmentProcessor.cpp | 125 increment[static_cast<int>(conv.fDirection)] = 1; in onSetData() 206 , fDirection(direction) { in GrGaussianConvolutionFragmentProcessor() 217 , fDirection(that.fDirection) { in GrGaussianConvolutionFragmentProcessor() 236 return fRadius == that.fRadius && fDirection == that.fDirection && in onIsEqual()
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D | GrGaussianConvolutionFragmentProcessor.h | 67 Direction::kX == fDirection ? "X" : "Y", fRadius); in onDumpInfo() 86 Direction fDirection; variable
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D | GrBicubicEffect.h | 124 Direction fDirection; variable
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/third_party/skia/samplecode/ |
D | SampleEmboss.cpp | 28 fLight.fDirection[0] = SK_Scalar1; in EmbossView() 29 fLight.fDirection[1] = SK_Scalar1; in EmbossView() 30 fLight.fDirection[2] = SK_Scalar1; in EmbossView()
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/third_party/skia/modules/skottie/src/effects/ |
D | DirectionalBlur.cpp | 34 .bind( kDirection_Index, fDirection) in DirectionalBlurAdapter() 39 const auto rot = fDirection - 90; in onSync() 49 ScalarValue fDirection = 0; member in skottie::internal::__anon70bff3fa0111::DirectionalBlurAdapter
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D | DropShadowEffect.cpp | 39 .bind( kDirection_Index, adapter->fDirection) in Make() 60 const auto rad = SkDegreesToRadians(90 - fDirection); in onSync() 77 fDirection = 0, member in skottie::internal::__anon8b3b9d1f0111::DropShadowAdapter
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D | VenetianBlindsEffect.cpp | 47 .bind( kDirection_Index, fDirection ) in VenetianBlindsAdapter() 69 angle = SkDegreesToRadians(-fDirection), in onMakeMask() 151 fDirection = 0, member in skottie::internal::__anondff5d6fa0111::VenetianBlindsAdapter
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/third_party/icu/icu4c/source/layoutex/layout/ |
D | ParagraphLayout.h | 333 const UBiDiDirection fDirection; variable 687 return fDirection; in getDirection() 726 …: UObject(), fFont(NULL), fDirection(UBIDI_LTR), fGlyphCount(0), fGlyphs(NULL), fPositions(NULL), … in VisualRun() 732 …: UObject(), fFont(NULL), fDirection(UBIDI_LTR), fGlyphCount(0), fGlyphs(NULL), fPositions(NULL), … in VisualRun() 739 : fFont(font), fDirection(direction), fGlyphCount(glyphCount), in VisualRun()
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/third_party/skia/src/pathops/ |
D | SkPathOpsAsWinding.cpp | 34 Direction fDirection{Direction::kNone}; member 245 if (direction == contour.fDirection) { in nextEdge() 255 contour.fDirection = direction; in nextEdge() 316 if (parent && parent->fDirection == child->fDirection) { in markReverse() 318 child->fDirection = (Contour::Direction) -(int) child->fDirection; in markReverse()
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/third_party/skia/tools/viewer/ |
D | TouchGesture.cpp | 52 fDirection.set(sx, sy); in reset() 53 fSpeed0 = SkPoint::Normalize(&fDirection); in reset() 57 unit_axis_align(&fDirection); in reset() 78 float tx = fDirection.fX * dist; in evaluateMatrix() 79 float ty = fDirection.fY * dist; in evaluateMatrix()
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D | TouchGesture.h | 69 *dir = fDirection; in get() 74 SkPoint fDirection;
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/third_party/skia/src/effects/imagefilters/ |
D | SkMorphologyImageFilter.cpp | 202 MorphDirection fDirection; member in GrMorphologyEffect 244 char dir = me.fDirection == MorphDirection::kX ? 'x' : 'y'; in onMakeProgramImpl() 292 key |= (static_cast<uint32_t>(fDirection) << 9); in onAddToKey() 307 , fDirection(direction) in GrMorphologyEffect() 323 , fDirection(that.fDirection) in GrMorphologyEffect() 336 this->fDirection == s.fDirection && in onIsEqual()
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D | SkLightingImageFilter.cpp | 862 : INHERITED(color), fDirection(direction) { in SkDistantLight() 866 return fDirection; in surfaceToLight() 870 const SkPoint3& direction() const { return fDirection; } in direction() 887 fDirection == o.fDirection; in isEqual() 891 fDirection = read_point3(buffer); in SkDistantLight() 896 : INHERITED(color), fDirection(direction) { in SkDistantLight() 902 write_point3(fDirection, buffer); in onFlattenLight() 906 SkPoint3 fDirection; member in __anonabc3e6450411::SkDistantLight
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/third_party/skia/modules/skottie/src/ |
D | SkottieProperty.cpp | 29 && fDirection == other.fDirection in operator ==()
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/third_party/skia/modules/skottie/src/text/ |
D | SkottieShaper.h | 117 Direction fDirection; member
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D | SkottieShaper.cpp | 243 const auto shape_ltr = fDesc.fDirection == Shaper::Direction::kLTR; in shapeLine()
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/third_party/skia/src/utils/ |
D | SkShadowTessellator.cpp | 118 SkScalar fDirection; member in SkBaseShadowTessellator 169 , fDirection(1) 243 fDirection = fArea > 0 ? -1 : 1; in finishPathPolygon() 305 if (!compute_normal(fPathPolygon[polyCount - 1], fPathPolygon[0], fDirection, &fFirstOutset)) { in computeConvexShadow() 338 if (!compute_normal(fPrevPoint, fPathPolygon[i], fDirection, &normal)) { in computeConvexShadow()
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/third_party/skia/modules/skottie/include/ |
D | SkottieProperty.h | 53 Shaper::Direction fDirection = Shaper::Direction::kLTR; member
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/third_party/skia/src/gpu/geometry/ |
D | GrTriangulator.h | 495 Comparator(Direction direction) : fDirection(direction) {} in Comparator() 497 Direction fDirection; member
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D | GrTriangulator.cpp | 80 return fDirection == Direction::kHorizontal ? sweep_lt_horiz(a, b) : sweep_lt_vert(a, b); in sweep_lt() 1022 if (c.fDirection == Comparator::Direction::kHorizontal) { in clamp() 1196 if (c.fDirection == Comparator::Direction::kHorizontal) { in SortedMerge() 1491 if (c.fDirection == Comparator::Direction::kHorizontal) { in SortMesh()
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