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Searched refs:fDstTextureSamplerHandle (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp298 fDstTextureSamplerHandle = this->emitSampler(dstTextureProxy->backendFormat(), in emitAndInstallDstTexture()
300 if (!fDstTextureSamplerHandle.isValid()) { in emitAndInstallDstTexture()
325 fFS.appendTextureLookup(fDstTextureSamplerHandle, "_dstTexCoord"); in emitAndInstallDstTexture()
330 fDstTextureSamplerHandle = this->emitInputSampler(swizzle, "DstTextureInput"); in emitAndInstallDstTexture()
331 if (!fDstTextureSamplerHandle.isValid()) { in emitAndInstallDstTexture()
342 fFS.appendInputLoad(fDstTextureSamplerHandle); in emitAndInstallDstTexture()
382 fDstTextureSamplerHandle, in emitAndInstallXferProc()
DGrGLSLProgramBuilder.h110 SamplerHandle fDstTextureSamplerHandle; variable
/third_party/skia/src/gpu/
DGrXferProcessor.h308 , fDstTextureSamplerHandle(dstTextureSamplerHandle) in GR_MAKE_BITFIELD_CLASS_OPS()
319 const SamplerHandle fDstTextureSamplerHandle; in GR_MAKE_BITFIELD_CLASS_OPS() member
DGrXferProcessor.cpp220 if (args.fDstTextureSamplerHandle.isValid()) { in emitCode()