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Searched refs:fEnableStateIsValid (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/src/gpu/gl/
DGrGLVertexArray.cpp148 if (!fEnableStateIsValid || enabledCount != fNumEnabledArrays) { in enableVertexArrays()
149 int firstIdxToEnable = fEnableStateIsValid ? fNumEnabledArrays : 0; in enableVertexArrays()
154 int endIdxToDisable = fEnableStateIsValid ? fNumEnabledArrays : fAttribArrayStates.count(); in enableVertexArrays()
166 (!fEnableStateIsValid || enablePrimitiveRestart != fPrimitiveRestartEnabled)) { in enableVertexArrays()
176 fEnableStateIsValid = true; in enableVertexArrays()
DGrGLVertexArray.h60 fEnableStateIsValid = false; in invalidate()
93 bool fEnableStateIsValid = false; variable