Searched refs:fFBFetchNeedsCustomOutput (Results 1 – 5 of 5) sorted by relevance
60 bool fbFetchNeedsCustomOutput() const { return fFBFetchNeedsCustomOutput; } in fbFetchNeedsCustomOutput()280 bool fFBFetchNeedsCustomOutput : 1; variable
24 fFBFetchNeedsCustomOutput = false; in GrShaderCaps()
97 bool fFBFetchNeedsCustomOutput = false; variable99 return fFBFetchNeedsCustomOutput; in fbFetchNeedsCustomOutput()
876 shaderCaps->fFBFetchNeedsCustomOutput = (version >= GR_GL_VER(3, 0)); in initGLSL()883 shaderCaps->fFBFetchNeedsCustomOutput = false; in initGLSL()890 shaderCaps->fFBFetchNeedsCustomOutput = false; in initGLSL()899 shaderCaps->fFBFetchNeedsCustomOutput = (version >= GR_GL_VER(3, 0)); in initGLSL()
507 shaderCaps->fFBFetchNeedsCustomOutput = true; // ??