Searched refs:fFBFetchSupport (Results 1 – 5 of 5) sorted by relevance
23 fFBFetchSupport = false; in GrShaderCaps()107 writer->appendBool("FB Fetch Support", fFBFetchSupport); in dumpJSON()198 fFBFetchSupport = false; in applyOptionsOverrides()
58 bool fbFetchSupport() const { return fFBFetchSupport; } in fbFetchSupport()279 bool fFBFetchSupport : 1; variable
92 bool fFBFetchSupport = false; variable94 return fFBFetchSupport; in fbFetchSupport()344 result->fFBFetchSupport = true; in FramebufferFetchSupport()
783 shaderCaps->fDstReadInShaderSupport = shaderCaps->fFBFetchSupport; in init()877 shaderCaps->fFBFetchSupport = true; in initGLSL()884 shaderCaps->fFBFetchSupport = true; in initGLSL()891 shaderCaps->fFBFetchSupport = true; in initGLSL()900 shaderCaps->fFBFetchSupport = true; in initGLSL()3874 shaderCaps->fFBFetchSupport = false; in applyDriverCorrectnessWorkarounds()3922 if (shaderCaps->fFBFetchSupport && ctxInfo.vendor() == GrGLVendor::kQualcomm) { in applyDriverCorrectnessWorkarounds()
506 shaderCaps->fFBFetchSupport = true;511 shaderCaps->fDstReadInShaderSupport = shaderCaps->fFBFetchSupport;