Searched refs:fFeaturesAddedMask (Results 1 – 2 of 2) sorted by relevance
24 , fFeaturesAddedMask(0) in GrGLSLShaderBuilder()281 if (featureBit & fFeaturesAddedMask) { in addFeature()285 fFeaturesAddedMask |= featureBit; in addFeature()
275 uint32_t fFeaturesAddedMask; variable