Searched refs:fForceHighPrecision (Results 1 – 8 of 8) sorted by relevance
91 void forceHighPrecision() override { fForceHighPrecision = true; } in forceHighPrecision()130 bool fForceHighPrecision = false; variable
50 writer.writeBool(meta->fSettings->fForceHighPrecision); in PackCachedShaders()100 meta->fSettings->fForceHighPrecision = reader->readBool(); in UnpackCachedShaders()
30 bool fForceHighPrecision = false; member
205 settings->fForceHighPrecision = true; in detect_shader_settings()
196 if (fFS.fForceHighPrecision) { in finalize()197 settings.fForceHighPrecision = true; in finalize()
354 if (fFS.fForceHighPrecision) { in finalize()355 settings.fForceHighPrecision = true; in finalize()
1158 if (fProgram.fConfig->fSettings.fForceHighPrecision || in getTypePrecision()1165 return fProgram.fConfig->fSettings.fForceHighPrecision ? "highp " : "mediump "; in getTypePrecision()1607 fProgram.fConfig->fSettings.fForceHighPrecision ? "highp" : "mediump"; in generateCode()
450 if (precision == Precision::kRelaxed && !fProgram.fConfig->fSettings.fForceHighPrecision) { in nextId()