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Searched refs:fForceHighPrecision (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/src/gpu/glsl/
DGrGLSLFragmentShaderBuilder.h91 void forceHighPrecision() override { fForceHighPrecision = true; } in forceHighPrecision()
130 bool fForceHighPrecision = false; variable
/third_party/skia/src/gpu/
DGrPersistentCacheUtils.cpp50 writer.writeBool(meta->fSettings->fForceHighPrecision); in PackCachedShaders()
100 meta->fSettings->fForceHighPrecision = reader->readBool(); in UnpackCachedShaders()
/third_party/skia/src/sksl/
DSkSLProgramSettings.h30 bool fForceHighPrecision = false; member
DSkSLMain.cpp205 settings->fForceHighPrecision = true; in detect_shader_settings()
/third_party/skia/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp196 if (fFS.fForceHighPrecision) { in finalize()
197 settings.fForceHighPrecision = true; in finalize()
/third_party/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp354 if (fFS.fForceHighPrecision) { in finalize()
355 settings.fForceHighPrecision = true; in finalize()
/third_party/skia/src/sksl/codegen/
DSkSLGLSLCodeGenerator.cpp1158 if (fProgram.fConfig->fSettings.fForceHighPrecision || in getTypePrecision()
1165 return fProgram.fConfig->fSettings.fForceHighPrecision ? "highp " : "mediump "; in getTypePrecision()
1607 fProgram.fConfig->fSettings.fForceHighPrecision ? "highp" : "mediump"; in generateCode()
DSkSLSPIRVCodeGenerator.cpp450 if (precision == Precision::kRelaxed && !fProgram.fConfig->fSettings.fForceHighPrecision) { in nextId()