Searched refs:fGLContext (Results 1 – 7 of 7) sorted by relevance
/third_party/skia/tools/sk_app/unix/ |
D | GLWindowContext_unix.cpp | 46 GLXContext fGLContext; member in __anon57e81e4a0111::GLWindowContext_xlib 57 , fGLContext() { in GLWindowContext_xlib() 67 SkASSERT(!fGLContext); in onInitializeContext() 81 for (int minor = 2; minor >= 0 && !fGLContext; --minor) { in onInitializeContext() 91 fGLContext = createContextAttribs(fDisplay, *fFBConfig, nullptr, True, attribs); in onInitializeContext() 97 if (fGLContext && profile == GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB && in onInitializeContext() 98 glXMakeCurrent(fDisplay, fWindow, fGLContext)) { in onInitializeContext() 106 glXDestroyContext(fDisplay, fGLContext); in onInitializeContext() 108 fGLContext = nullptr; in onInitializeContext() 111 if (fGLContext) { in onInitializeContext() [all …]
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/third_party/skia/tools/sk_app/mac/ |
D | GLWindowContext_mac.mm | 39 NSOpenGLContext* fGLContext; 48 , fGLContext(nil) { 63 [fGLContext release]; 64 fGLContext = nil; 70 if (!fGLContext) { 107 fGLContext = [[NSOpenGLContext alloc] initWithFormat:fPixelFormat shareContext:nil]; 108 if (nil == fGLContext) { 115 [fGLContext setView:fMainView]; 119 [fGLContext setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval]; 122 [fGLContext makeCurrentContext]; [all …]
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D | RasterWindowContext_mac.mm | 46 NSOpenGLContext* fGLContext; 57 , fGLContext(nil) { 68 [fGLContext release]; 69 fGLContext = nil; 75 if (!fGLContext) { 111 fGLContext = [[NSOpenGLContext alloc] initWithFormat:fPixelFormat shareContext:nil]; 112 if (nil == fGLContext) { 119 [fGLContext setView:fMainView]; 122 [fGLContext setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval]; 126 [fGLContext makeCurrentContext]; [all …]
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/third_party/skia/tools/sk_app/ios/ |
D | GLWindowContext_ios.mm | 48 EAGLContext* fGLContext; 59 , fGLContext(nil) { 74 SkASSERT(!fGLContext); 80 fGLContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3]; 82 if (!fGLContext) 88 if (![EAGLContext setCurrentContext:fGLContext]) { 110 [fGLContext renderbufferStorage:GL_RENDERBUFFER fromDrawable:eaglLayer]; 139 [fGLContext release]; 140 fGLContext = nil; 145 [fGLContext presentRenderbuffer:GL_RENDERBUFFER]; [all …]
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D | RasterWindowContext_ios.mm | 56 EAGLContext* fGLContext; 69 , fGLContext(nil) { 84 SkASSERT(!fGLContext); 90 fGLContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3]; 92 if (!fGLContext) 98 if (![EAGLContext setCurrentContext:fGLContext]) { 120 [fGLContext renderbufferStorage:GL_RENDERBUFFER fromDrawable:eaglLayer]; 153 [fGLContext release]; 154 fGLContext = nil; 171 [fGLContext presentRenderbuffer:GL_RENDERBUFFER]; [all …]
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/third_party/skia/src/gpu/gl/ |
D | GrGLGpu.h | 43 const GrGLContext& glContext() const { return *fGLContext; } in glContext() 45 const GrGLInterface* glInterface() const { return fGLContext->glInterface(); } in glInterface() 46 const GrGLContextInfo& ctxInfo() const { return *fGLContext; } in ctxInfo() 47 GrGLStandard glStandard() const { return fGLContext->standard(); } in glStandard() 48 GrGLVersion glVersion() const { return fGLContext->version(); } in glVersion() 49 GrGLSLGeneration glslGeneration() const { return fGLContext->glslGeneration(); } in glslGeneration() 50 const GrGLCaps& glCaps() const { return *fGLContext->caps(); } in glCaps() 536 std::unique_ptr<GrGLContext> fGLContext; variable
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D | GrGLGpu.cpp | 342 , fGLContext(std::move(ctx)) in GrGLGpu() 349 SkASSERT(fGLContext); in GrGLGpu() 355 this->initCapsAndCompiler(sk_ref_sp(fGLContext->caps())); in GrGLGpu() 1259 if (!this->renderbufferStorageMSAA(*fGLContext, sampleCount, colorRenderbufferFormat, in createRenderTargetObjects() 1662 fGLContext->caps()->setStencilFormatIndexForFormat(format, firstWorkingStencilFormatIndex); in getCompatibleStencilIndex() 3141 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram() 3149 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram() 3295 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram() 3303 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram() 4090 GrGLenum error = this->fGLContext->glInterface()->fFunctions.fGetError(); in getErrorAndCheckForOOM()
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